AmIAnnoyingNow
New Adventurer
I have a quick suggestion to get around not being allowed to test on [FN] and cheatmaps in general. First, I'm assuming loading and saving are easily seperated if they aren't already.
Here's the idea:
Have a config file for the central server that lists all legal maps. Any server that tries to load or save on the central server is checked against this list. Any server on an unconfirmed map will be denied any request to save. This would of course would not prevent all forms of cheating (I can think of a couple ways around this), but it will save mapmakers trouble as not only will we not have to mess with our server configs evey time we want to test, but we could also test our maps publicly with pub players on [FN] (Helpful if your map requires teamwork). Also, the config file is easily modified.
Here's the idea:
Have a config file for the central server that lists all legal maps. Any server that tries to load or save on the central server is checked against this list. Any server on an unconfirmed map will be denied any request to save. This would of course would not prevent all forms of cheating (I can think of a couple ways around this), but it will save mapmakers trouble as not only will we not have to mess with our server configs evey time we want to test, but we could also test our maps publicly with pub players on [FN] (Helpful if your map requires teamwork). Also, the config file is easily modified.