Northern Thornlands / Extra Transitions Map / Name Pending

Dridje

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Since starting a new character, I've gotten back into mapping again. Been working on a Thornlands extension map that allows a few other map transitions to be added for those of us who don't want to votemap everywhere. Some transitions are locked and require you to win an encounter to unlock them. You can start the encounter just to train (there is loot at the end), or to actually transition to the map. Some transitions are one way and some of them disable events if you are heading back to the map through them. (Eg. From Orc_For to here, orc camp is empty.)

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Dehoth

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Looks great so far; keep up the good work
 

Kanta

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This is awesome! Good lookin' map. Love the idea of having a map that bridges that "forest opening to cave exit" gap between Thornlands and Orkat.

One thing that seems a bit weird; What is the time of day supposed to be? The skybox is bright but the lighting on the outside areas seems kinda late afternoon/early eveningish.
 

Dridje

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One thing that seems a bit weird; What is the time of day supposed to be? The skybox is bright but the lighting on the outside areas seems kinda late afternoon/early eveningish.

I copied the Thornlands light_environment numbers initially but changed them after I didn't like how part of the map lit up. I'm trying to keep is daytime so will see how it looks at different settings.
 

zeus9860

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Cleicert extension when?
 

Regorty

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Me likey! Can't wait til I get to run all over that map!
 

Thothie

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Should warn that Thornlands is one of those maps that's already pushing the limits, due to the large number of wandering critters and some of the entities often being unnecessarily broken up into a lot pieces (tends to be the go-to stress test map, after some of Oyster's). Would likely be safer to tack on an extension as a new map - could place it between Orc_For and Thornlands, as that's a bit of a level jump as it stands now.

(Still alive, government shutdown prevented AT&T from fixing my net after some rain, due to there being no FCC.)
 

Dridje

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Yep, that's the plan. I did hit an error or two already when trying to add more.. Got some warnings to fix up as well but everything is working so far...
 

Dridje

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Okay, providing an update. Been plugging away on adding things and trying to get somebody to look at the map. I think it's very close to being completed so hopefully it can be released soon. I've added a few encounters that have certain percentages to trigger so you may need to run the map a few times to experience them.

As for loot, I borrowed some of those filler chests on other maps that can give random loot, I think they work quite well here. The rest of the 'loot' can consist of chests with gold or potions.



Here are a few more screenshots of new, or changed areas.


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Dridje

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Kermit

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bruhhh. That tree in the water with opening in roof. Nice
 

zeus9860

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Bump for many reasons. Agree with Kermit and keep it up!
 

Dridje

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Thanks guys, small update Thoth has convinced me to shelve this map and work on what the community wants. You want high level content? Well take a look at these BAD BOYS.



Just kidding, still talking to Thoth and will take a look at the map again shortly.
 

zeus9860

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The community has officially spoken. ;)
 

Dridje

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Another update. I made a few slight changes after I had somebody play through the map and added a few more small things around the map. I sent another final version of the map just now (I think this is final #4 at this moment). If everything goes well, it should be released very very soon.
 
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