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Northern Thornlands / Extra Transitions Map / Name Pending

Discussion in 'Maps' started by Dridje, Jan 24, 2019.

  1. Dridje

    Dridje Adventurer Socialist Guild

    2,190
    13
    Feb 2, 2007
    Since starting a new character, I've gotten back into mapping again. Been working on a Thornlands extension map that allows a few other map transitions to be added for those of us who don't want to votemap everywhere. Some transitions are locked and require you to win an encounter to unlock them. You can start the encounter just to train (there is loot at the end), or to actually transition to the map. Some transitions are one way and some of them disable events if you are heading back to the map through them. (Eg. From Orc_For to here, orc camp is empty.)

    20190124151109_1.jpg 20190124145508_1.jpg 20190124145353_1.jpg 20190124145522_1.jpg 20190124151322_1.jpg 20190124145621_1.jpg
     
    Chimz and WuBing like this.
  2. Dehoth

    Dehoth New Adventurer Developer

    10
    4
    Dec 1, 2013
    Nom Nom
    Looks great so far; keep up the good work
     
  3. Kanta

    Kanta Active Adventurer

    356
    41
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    This is awesome! Good lookin' map. Love the idea of having a map that bridges that "forest opening to cave exit" gap between Thornlands and Orkat.

    One thing that seems a bit weird; What is the time of day supposed to be? The skybox is bright but the lighting on the outside areas seems kinda late afternoon/early eveningish.
     
  4. Dridje

    Dridje Adventurer Socialist Guild

    2,190
    13
    Feb 2, 2007
    I copied the Thornlands light_environment numbers initially but changed them after I didn't like how part of the map lit up. I'm trying to keep is daytime so will see how it looks at different settings.
     
  5. zeus9860

    zeus9860 Adventurer Crusaders Blades of Urdual The True Followers of the Lost

    2,523
    10
    Feb 28, 2008
    Troll
    lolwut
    Cleicert extension when?
     
  6. Lucifer Majiskus

    Lucifer Majiskus Adventurer Sons of Babel

    This is looking fantastic! Very excited to see this ingame.
     
  7. Regorty

    Regorty New Adventurer Developer

    281
    3
    Dec 19, 2012
    Me likey! Can't wait til I get to run all over that map!
     
  8. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    15,442
    118
    Apr 8, 2005
    psycho-oligist
    lost
    Should warn that Thornlands is one of those maps that's already pushing the limits, due to the large number of wandering critters and some of the entities often being unnecessarily broken up into a lot pieces (tends to be the go-to stress test map, after some of Oyster's). Would likely be safer to tack on an extension as a new map - could place it between Orc_For and Thornlands, as that's a bit of a level jump as it stands now.

    (Still alive, government shutdown prevented AT&T from fixing my net after some rain, due to there being no FCC.)
     
  9. Dridje

    Dridje Adventurer Socialist Guild

    2,190
    13
    Feb 2, 2007
    Yep, that's the plan. I did hit an error or two already when trying to add more.. Got some warnings to fix up as well but everything is working so far...
     
  10. Kanta

    Kanta Active Adventurer

    356
    41
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    Thornlands 2: Electric Boogaloo.
     
  11. Dridje

    Dridje Adventurer Socialist Guild

    2,190
    13
    Feb 2, 2007
    Okay, providing an update. Been plugging away on adding things and trying to get somebody to look at the map. I think it's very close to being completed so hopefully it can be released soon. I've added a few encounters that have certain percentages to trigger so you may need to run the map a few times to experience them.

    As for loot, I borrowed some of those filler chests on other maps that can give random loot, I think they work quite well here. The rest of the 'loot' can consist of chests with gold or potions.



    Here are a few more screenshots of new, or changed areas.


    20190212155044_1.jpg 20190212155101_1.jpg 20190212155116_1.jpg 20190212155249_1.jpg 20190212155509_1.jpg
     
  12. Lucifer Majiskus

    Lucifer Majiskus Adventurer Sons of Babel

    This is looking fantastic! Can't wait to see it ingame
     
  13. Dridje

    Dridje Adventurer Socialist Guild

    2,190
    13
    Feb 2, 2007
  14. Kermit

    Kermit New Adventurer Source Developer Developer

    51
    4
    Feb 8, 2010
    bruhhh. That tree in the water with opening in roof. Nice
     
  15. zeus9860

    zeus9860 Adventurer Crusaders Blades of Urdual The True Followers of the Lost

    2,523
    10
    Feb 28, 2008
    Troll
    lolwut
    Bump for many reasons. Agree with Kermit and keep it up!
     
  16. Dridje

    Dridje Adventurer Socialist Guild

    2,190
    13
    Feb 2, 2007
    Thanks guys, small update Thoth has convinced me to shelve this map and work on what the community wants. You want high level content? Well take a look at these BAD BOYS.



    Just kidding, still talking to Thoth and will take a look at the map again shortly.
     
  17. Lucifer Majiskus

    Lucifer Majiskus Adventurer Sons of Babel

    LOL REKT
     
  18. MS:C community

    MS:C community Active Adventurer

    396
    41
    Jul 7, 2011
    How about more maps like this one instead?
     
  19. zeus9860

    zeus9860 Adventurer Crusaders Blades of Urdual The True Followers of the Lost

    2,523
    10
    Feb 28, 2008
    Troll
    lolwut
    The community has officially spoken. ;)
     
  20. Dridje

    Dridje Adventurer Socialist Guild

    2,190
    13
    Feb 2, 2007
    So I just sent in the *i hope* final version of the map to Thoth. We shall see what happens.
     
  21. Dridje

    Dridje Adventurer Socialist Guild

    2,190
    13
    Feb 2, 2007
    Another update. I made a few slight changes after I had somebody play through the map and added a few more small things around the map. I sent another final version of the map just now (I think this is final #4 at this moment). If everything goes well, it should be released very very soon.
     

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