Northern Thornlands / Extra Transitions Map / Name Pending

Dridje

Adventurer
Socialist Guild
Alpha Tester
Feb 2, 2007
2,196
14
Since starting a new character, I've gotten back into mapping again. Been working on a Thornlands extension map that allows a few other map transitions to be added for those of us who don't want to votemap everywhere. Some transitions are locked and require you to win an encounter to unlock them. You can start the encounter just to train (there is loot at the end), or to actually transition to the map. Some transitions are one way and some of them disable events if you are heading back to the map through them. (Eg. From Orc_For to here, orc camp is empty.)

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Kanta

Old Skool Apostle
Alpha Tester
Jan 24, 2013
503
68
ms_swamp
This is awesome! Good lookin' map. Love the idea of having a map that bridges that "forest opening to cave exit" gap between Thornlands and Orkat.

One thing that seems a bit weird; What is the time of day supposed to be? The skybox is bright but the lighting on the outside areas seems kinda late afternoon/early eveningish.
 

Dridje

Adventurer
Socialist Guild
Alpha Tester
Feb 2, 2007
2,196
14
One thing that seems a bit weird; What is the time of day supposed to be? The skybox is bright but the lighting on the outside areas seems kinda late afternoon/early eveningish.
I copied the Thornlands light_environment numbers initially but changed them after I didn't like how part of the map lit up. I'm trying to keep is daytime so will see how it looks at different settings.
 

Regorty

New Adventurer
MSC Developer
Dec 19, 2012
283
4
28
Me likey! Can't wait til I get to run all over that map!
 

Thothie

Administrator
Staff member
Administrator
Moderator
Lead MSC Developer
MSC Developer
Apr 8, 2005
15,987
198
lost
Should warn that Thornlands is one of those maps that's already pushing the limits, due to the large number of wandering critters and some of the entities often being unnecessarily broken up into a lot pieces (tends to be the go-to stress test map, after some of Oyster's). Would likely be safer to tack on an extension as a new map - could place it between Orc_For and Thornlands, as that's a bit of a level jump as it stands now.

(Still alive, government shutdown prevented AT&T from fixing my net after some rain, due to there being no FCC.)
 

Dridje

Adventurer
Socialist Guild
Alpha Tester
Feb 2, 2007
2,196
14
Yep, that's the plan. I did hit an error or two already when trying to add more.. Got some warnings to fix up as well but everything is working so far...
 

Dridje

Adventurer
Socialist Guild
Alpha Tester
Feb 2, 2007
2,196
14
Okay, providing an update. Been plugging away on adding things and trying to get somebody to look at the map. I think it's very close to being completed so hopefully it can be released soon. I've added a few encounters that have certain percentages to trigger so you may need to run the map a few times to experience them.

As for loot, I borrowed some of those filler chests on other maps that can give random loot, I think they work quite well here. The rest of the 'loot' can consist of chests with gold or potions.



Here are a few more screenshots of new, or changed areas.


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Kermit

New Adventurer
MSS Developer
MSC Developer
Feb 8, 2010
51
4
bruhhh. That tree in the water with opening in roof. Nice
 

zeus9860

Adventurer
Blades of Urdual
Crusaders
The True Followers of the Lost
Alpha Tester
Feb 28, 2008
2,536
10
27
lolwut
Bump for many reasons. Agree with Kermit and keep it up!
 

Dridje

Adventurer
Socialist Guild
Alpha Tester
Feb 2, 2007
2,196
14
Thanks guys, small update Thoth has convinced me to shelve this map and work on what the community wants. You want high level content? Well take a look at these BAD BOYS.



Just kidding, still talking to Thoth and will take a look at the map again shortly.
 

zeus9860

Adventurer
Blades of Urdual
Crusaders
The True Followers of the Lost
Alpha Tester
Feb 28, 2008
2,536
10
27
lolwut
The community has officially spoken. ;)
 

Dridje

Adventurer
Socialist Guild
Alpha Tester
Feb 2, 2007
2,196
14
Another update. I made a few slight changes after I had somebody play through the map and added a few more small things around the map. I sent another final version of the map just now (I think this is final #4 at this moment). If everything goes well, it should be released very very soon.
 
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