My own ideas for MS:S

WeissberV

New Adventurer
Crusaders
Joined
Jan 21, 2007
Messages
1,053
Reaction score
0
Age
32
Location
England
I quickly had a look at the names of some threads in Source chatter and read some of them.

Some of my ideas:

Realistic weight

A way of seeing a players armor without having to keep putting it on every map change

Bigger Towns

More detail, eg: No 2D bookcases, use 3D bookcases

No scientists as citizens :evil:

More races

Way more weapons and armor

More areas to explore

Training camps in towns to train, eg like archery targets for low level players.

More spells like Earth or Gust elements

PvP arenas with a watchover area for other players to see whos dieing muahhhahahahhaa :D

Proper bank system where u could pay a fee and drag items from ur inventory into the bank, come back later and get them out free

More types of monsters like Ghosts or Mutated Grizzly bears that are involved in quests or something...

DRAGONS!!!!! :wink:

More Summons, hopefully Big powerful summons that take up loads of mp to cast and can only have 1 of them in the map at a time


I have plenty more ideas, but i can't be bothered to type them...
Type what u think about my ideas and if u think they r good or worthless.
 

Oedipus

New Adventurer
Crusaders
Joined
Feb 1, 2006
Messages
94
Reaction score
0
Location
UK
Worthless!! only palying..

the source engin will make possable some things that you say without trouble but dont count on new races we have 3 and i think thats how its staying
 

Netrogor

New Adventurer
Blades of Urdual
Joined
Jul 3, 2005
Messages
1,963
Reaction score
2
Location
My information.
I hate your suggestion on realistic weight; basically declares you must become a one-weapon class... if you're lucky two (since magic isn't a physical weapon, it won't be listed the weight department)...
 

WeissberV

New Adventurer
Crusaders
Joined
Jan 21, 2007
Messages
1,053
Reaction score
0
Age
32
Location
England
Netrogor said:
I hate your suggestion on realistic weight; basically declares you must become a one-weapon class... if you're lucky two (since magic isn't a physical weapon, it won't be listed the weight department)...

could have a sword out a small axe on ur side knife on the other and shield in 1 hand and backpack full with things. I've calculated if the weapons r light enough u can stick 3 weapons on ur back. :p
 

vecraude

New Adventurer
Blades of Urdual
Joined
Feb 1, 2007
Messages
149
Reaction score
0
Age
36
Well a lot of that would probably be alright some not as great as others but think...when the main release comes out its not gonna be there cause thats what patches are for...not just bug fixes.

Now im not shooting down your ideas cause god knows they sound great but they will have to be worked on a few at a time and released in patches cause thats a lot of stuff there buddy :3.

And nice call on the dragons lol even though I would say whelplings for small time and dragons for the distant future when the team gets better at source coding and such. Whelplings are smaller and easier to make and if they atleast put up a fair challenge than hey im not complaining.

As for the training camps....hmm...interesting concept but wouldnt that be a bit into the morrowind approach *as if this mod wasnt morrowind enough lol* but hey its a nice idea for the slackers...but it will have to cost a good amount to train.
 

Netrogor

New Adventurer
Blades of Urdual
Joined
Jul 3, 2005
Messages
1,963
Reaction score
2
Location
My information.
Okay Weissber; go play TSRP for a month or two, on servers specifically loaded with Realistic Weight & Hunger plugins... maybe even bladder plugins included (since some servers have that)... Then come back here & speak again if you really want any such features in...

And while you do that; I will amount a thirty-two page argument against such features (trust me, I've done it before; Highschool Theory of Law class; I mounted a thirty-two page argument just to show I could, and that was hand-written... I type 200+ words a minute... could probably triple that on you) :p
 

evilsquirrel

New Adventurer
MSC Developer
RiP
Joined
Jan 2, 2006
Messages
2,905
Reaction score
0
Age
36
Location
middle of nowhere
oh jeez, dont get net started on a rant, we'll never shut him up...it'd be worse than gurluas with his bludgeons...at least he goes off and does what he does in a corner...
 

WeissberV

New Adventurer
Crusaders
Joined
Jan 21, 2007
Messages
1,053
Reaction score
0
Age
32
Location
England
lmao fine u don't like the realistic weight its just i see like lvl 5's having the same weapons as me i mean what i was thinking was that the better weapons would be slightly heavier than the lower lvls. same with armor again i see lvl 5's wearing dark armor and that means they r the same as me but i'm stronger and afterl ike 2 days itsl ike they got up their sword up to like 24 or somethign and i'm like wtf!?!??!?!?! my sword is my main skill and its only lvl 21!!!!
 

Netrogor

New Adventurer
Blades of Urdual
Joined
Jul 3, 2005
Messages
1,963
Reaction score
2
Location
My information.
There's already a weight system though, and it is a fantasy world; fantasy, not real :p

Current weight system is insane enough too, what with how some armors weigh like ten times more than most weapons... and how some weapons weigh twice as much as those armors!! (great axe, gold armor, that such stuff) :D
 

Littlefrodo

New Adventurer
Joined
Jan 10, 2007
Messages
268
Reaction score
0
Location
Sweden
Map system

I map system would be nice so players can se where all the other players at, it would be cool :p
 

Netrogor

New Adventurer
Blades of Urdual
Joined
Jul 3, 2005
Messages
1,963
Reaction score
2
Location
My information.
But that would be entirely against the physics setup... since there is supposed to be a basic amount of RP in this G :p

I would be all for a type of spell, like in Might & Magic VIII, that showed the location of allies & enemies. (Wizard's Eye; if adopted for MS:S it could use a different name though, or it could be a bird like summon that gives you a map, explained by the birdie flying in the sky till some nub-tard kills it) :D
 

Drigien

New Adventurer
Joined
Jan 12, 2007
Messages
103
Reaction score
0
Location
Canada
I would like to see a 'faction' system of sorts.

No more people killing all the guards and having them still be friendly next time they come to town.

this would allow for some more RP, and make certain 'Bandit' towns for those that want to not be so law-abiding.
 

evilsquirrel

New Adventurer
MSC Developer
RiP
Joined
Jan 2, 2006
Messages
2,905
Reaction score
0
Age
36
Location
middle of nowhere
that'd be pretty cool, drigen...although, it may need splitting up into several factors...

IE: good/evil rating and fame, fame will make you easily recognizeable by the guards, whereas the good/evil ranking will determine thier reaction to you
 
Top