AmIAnnoyingNow
New Adventurer
As of now, I've found most of the bosses pretty boring (no offense to thothie), most of them are just hack in slash. I'm hoping this thread will inspire some more interesting boss fights.
There are currently 2 bosses i consider fun to fight, orion and keledros. The thing that i find fun about them is they have strong attacks that are easily avoided. Keledros has fire wall and a second form and Orion has his really big shiny bow thing and his potions. I think the idea of being required to dodge makes bosses more fun.
I think we should look to other rpg bosses and look at the highlights of each.
First is zelda, almost all the bosses in zelda have some secret or puzzle you must solve before you defeat them, such as reflecting shots or waiting for a weak spot. I think we should do the same more for MSC (Atholo and The Black Smith have this type of style, but atholo owns my face) MSC bosses should be seemingly invincible at first, but have times where they're vulnerable, such as after a powerful spell or attack.
The second game i want to bring up is Final Fantasy, specifically the obligatory barrier shift boss. This style focuses on finding the correct attack in order to do damage. I just like that kind of thing. Since we have multiple types of magic and weapons, i think this would make an interesting fight.
Now to be more specific, I have a few boss fight styles i am a fan of and think would make an interesting fight in msc. (The bosses are not the suggestion, the styles of fighting are)
Giant Poe Boss: In wind waker, the giant poe must be stunned and tossed into a specific wall, which breaks him into smaller poes which you must kill to. After they all die he dies. I think this type of fight would work well for multiplayer boss battles. You could use high hp minibosses instead to prevent lag.
Barrier shift boss: From final fantasy. He frequently shifts his weakness between different magics. You could build on this to make a boss that shifts his elemental resistance or weapon resistance, and have him counter attack those who use the wrong attack. A strong boss without need of high damage.
Charge attack boss: Found in multiple games. Bosses with highly powerful and flashy moves that pretty much instantly kill you, but are easily dodged. You could even make him take extra damage for a few seconds after he uses it.
Secret weakness boss: mainly off zelda bosses here. This boss is completely invincible until a certain point in his attacks, at which you can either attack him for high damage or trigger a hazard to damage him. Sometimes you must trigger the weakness by interacting with the environment.
Lifeline minion boss: This boss summons minions and work together to use powerful attacks, and cannot be damaged unless the minions are killed. Once the minions are killed the boss not only can be damaged, but has very weak attacks until he can resummon his minions.
Feel free to add input, the more ideas going around, the more interesting boss fights will get.
There are currently 2 bosses i consider fun to fight, orion and keledros. The thing that i find fun about them is they have strong attacks that are easily avoided. Keledros has fire wall and a second form and Orion has his really big shiny bow thing and his potions. I think the idea of being required to dodge makes bosses more fun.
I think we should look to other rpg bosses and look at the highlights of each.
First is zelda, almost all the bosses in zelda have some secret or puzzle you must solve before you defeat them, such as reflecting shots or waiting for a weak spot. I think we should do the same more for MSC (Atholo and The Black Smith have this type of style, but atholo owns my face) MSC bosses should be seemingly invincible at first, but have times where they're vulnerable, such as after a powerful spell or attack.
The second game i want to bring up is Final Fantasy, specifically the obligatory barrier shift boss. This style focuses on finding the correct attack in order to do damage. I just like that kind of thing. Since we have multiple types of magic and weapons, i think this would make an interesting fight.
Now to be more specific, I have a few boss fight styles i am a fan of and think would make an interesting fight in msc. (The bosses are not the suggestion, the styles of fighting are)
Giant Poe Boss: In wind waker, the giant poe must be stunned and tossed into a specific wall, which breaks him into smaller poes which you must kill to. After they all die he dies. I think this type of fight would work well for multiplayer boss battles. You could use high hp minibosses instead to prevent lag.
Barrier shift boss: From final fantasy. He frequently shifts his weakness between different magics. You could build on this to make a boss that shifts his elemental resistance or weapon resistance, and have him counter attack those who use the wrong attack. A strong boss without need of high damage.
Charge attack boss: Found in multiple games. Bosses with highly powerful and flashy moves that pretty much instantly kill you, but are easily dodged. You could even make him take extra damage for a few seconds after he uses it.
Secret weakness boss: mainly off zelda bosses here. This boss is completely invincible until a certain point in his attacks, at which you can either attack him for high damage or trigger a hazard to damage him. Sometimes you must trigger the weakness by interacting with the environment.
Lifeline minion boss: This boss summons minions and work together to use powerful attacks, and cannot be damaged unless the minions are killed. Once the minions are killed the boss not only can be damaged, but has very weak attacks until he can resummon his minions.
Feel free to add input, the more ideas going around, the more interesting boss fights will get.