More Interesting Bosses (Suggestions)

AmIAnnoyingNow

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As of now, I've found most of the bosses pretty boring (no offense to thothie), most of them are just hack in slash. I'm hoping this thread will inspire some more interesting boss fights.

There are currently 2 bosses i consider fun to fight, orion and keledros. The thing that i find fun about them is they have strong attacks that are easily avoided. Keledros has fire wall and a second form and Orion has his really big shiny bow thing and his potions. I think the idea of being required to dodge makes bosses more fun.

I think we should look to other rpg bosses and look at the highlights of each.

First is zelda, almost all the bosses in zelda have some secret or puzzle you must solve before you defeat them, such as reflecting shots or waiting for a weak spot. I think we should do the same more for MSC (Atholo and The Black Smith have this type of style, but atholo owns my face) MSC bosses should be seemingly invincible at first, but have times where they're vulnerable, such as after a powerful spell or attack.

The second game i want to bring up is Final Fantasy, specifically the obligatory barrier shift boss. This style focuses on finding the correct attack in order to do damage. I just like that kind of thing. Since we have multiple types of magic and weapons, i think this would make an interesting fight.

Now to be more specific, I have a few boss fight styles i am a fan of and think would make an interesting fight in msc. (The bosses are not the suggestion, the styles of fighting are)

Giant Poe Boss: In wind waker, the giant poe must be stunned and tossed into a specific wall, which breaks him into smaller poes which you must kill to. After they all die he dies. I think this type of fight would work well for multiplayer boss battles. You could use high hp minibosses instead to prevent lag.

Barrier shift boss: From final fantasy. He frequently shifts his weakness between different magics. You could build on this to make a boss that shifts his elemental resistance or weapon resistance, and have him counter attack those who use the wrong attack. A strong boss without need of high damage.

Charge attack boss: Found in multiple games. Bosses with highly powerful and flashy moves that pretty much instantly kill you, but are easily dodged. You could even make him take extra damage for a few seconds after he uses it.

Secret weakness boss: mainly off zelda bosses here. This boss is completely invincible until a certain point in his attacks, at which you can either attack him for high damage or trigger a hazard to damage him. Sometimes you must trigger the weakness by interacting with the environment.

Lifeline minion boss: This boss summons minions and work together to use powerful attacks, and cannot be damaged unless the minions are killed. Once the minions are killed the boss not only can be damaged, but has very weak attacks until he can resummon his minions.

Feel free to add input, the more ideas going around, the more interesting boss fights will get.
 

Snow Wolf / RaZoR

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What about a noob map, and then just a guy with a sword and armor?

Then on expiered maps, that guy does harder attacks does fireball and drops his armor/ Sword.
 

HumanSteak

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This game needs more teamwork and these suggestions would make boss fights AND guild/parties even more useful!
The MSC sessions I enjoyed the most were when we had to plan a strategy to beat a boss, just like the Ice bone lord/queen when it just came out. I miss teamwork!
Snow Wolf / RaZoR said:
What about a noob map, and then just a guy with a sword and armor?

Then on expiered maps, that guy does harder attacks does fireball and drops his armor/ Sword.
Hmm that would be great if on many maps at a few specific spots some dude would randomly spawn (very rare, a bit less than the thornlands's orc raid) wearing some goodies (depending of the map) and when you beat him he drops some! He has to be challenging though!
Is it possible to make the adventurer model as a monster?
 

The Man In Black

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I think the adventurer model would be possible to make into a monster, but I would rather have him as a Mimic than a normal guy. I've had the idea of a boss/annoying monster that looks like a player, wears player armor/weapons (including clipping problems :p), and confuses the hell out of people when they're fighting.
 

Jelly

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The Man In Black said:
I think the adventurer model would be possible to make into a monster, but I would rather have him as a Mimic than a normal guy. I've had the idea of a boss/annoying monster that looks like a player, wears player armor/weapons (including clipping problems :p), and confuses the hell out of people when they're fighting.

That sounds awesome lol. :D
 

WeissberV

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HumanSteak said:
This game needs more teamwork and these suggestions would make boss fights AND guild/parties even more useful!
The MSC sessions I enjoyed the most were when we had to plan a strategy to beat a boss, just like the Ice bone lord/queen when it just came out. I miss teamwork!
Snow Wolf / RaZoR said:
What about a noob map, and then just a guy with a sword and armor?

Then on expiered maps, that guy does harder attacks does fireball and drops his armor/ Sword.
Hmm that would be great if on many maps at a few specific spots some dude would randomly spawn (very rare, a bit less than the thornlands's orc raid) wearing some goodies (depending of the map) and when you beat him he drops some! He has to be challenging though!
Is it possible to make the adventurer model as a monster?

Called a NM (Noturious Monster) A rare monster that appears very rarely.

if it was the player model u could probably make it so the monster was on a waypoint so it would go from the thornlands entrance to helena to the thornlands entrance to sfor, like he was traveling but if u attacked him/her it would say "You have no chance at killing me insolent peasant!" and break of course to attack u or somthing :D
 

Shurik3n

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Well in WoW boss fights involve an immense amount of teamwork and strategy. All the people involved (sometimes up to 40 people) have their own role, lots of healers, lots of people doing damage and a few people taking damage. I would like to see that in this game, but at the same time I don't want this to be like every mmorpg ever. I think a boss that focuses on one person and does huge damage (like 1000 base) would be cool. So one person would go up with a shield + ice shield, a few would sit back and heal them, and the rest would bring down the boss. With constant heals the person tanking will stay alive.
 

Lanethan

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WoWs version of strategy is ... lukewarm at best. The suggestions at the top of this thread are much better.
 

Sabre

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I actually have some kewl ideas for bosses that I tailored to my map concept...One being that you have to answer riddles in order to deal damage.
 

The Man In Black

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If Blasto ever finished Ailairium and I find a mapper for the Broken Temple, there's going to be a VERY interesting set of boss battles ;-)
 

Shurik3n

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I dunno, I think theres more strategy here than breaking some crystal and killing something.
 

Blasto121

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The Man In Black said:
If Blasto ever finished Ailairium and I find a mapper for the Broken Temple, there's going to be a VERY interesting set of boss battles ;-)

it will get done, I just want to make it an epic map :D
 

The Man In Black

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Moar progress posting is needed for me not to consider you dead :p
 

Thothie

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First is zelda, almost all the bosses in zelda have some secret or puzzle you must solve before you defeat them, such as reflecting shots or waiting for a weak spot. I think we should do the same more for MSC (Atholo and The Black Smith have this type of style, but atholo owns my face) MSC bosses should be seemingly invincible at first, but have times where they're vulnerable, such as after a powerful spell or attack.
These always require a lot of effort from the mapper. Gods if only I had time to map… I keep saying I’m going to take a month off to map, but sh*t keeps coming up.

The second game i want to bring up is Final Fantasy, specifically the obligatory barrier shift boss. This style focuses on finding the correct attack in order to do damage. I just like that kind of thing. Since we have multiple types of magic and weapons, i think this would make an interesting fight.
Maldora’s Greater Minions work this way (spoiler) – a few of the bosses just have so many immunities they work this way (Maldora himself, the Ice Queen).

I thought our bosses were at least a *little* interesting. I mean, most of them ya can’t just walk up and hack and slash unless yer far above their level, gotta use some teamwork so people can drop off and heal and such, plus hazards (in some cases, too many).

Giant Poe Boss: In wind waker, the giant poe must be stunned and tossed into a specific wall, which breaks him into smaller poes which you must kill to. After they all die he dies. I think this type of fight would work well for multiplayer boss battles. You could use high hp minibosses instead to prevent lag.
Black pudding anyone? ;)

Charge attack boss: Found in multiple games. Bosses with highly powerful and flashy moves that pretty much instantly kill you, but are easily dodged. You could even make him take extra damage for a few seconds after he uses it.
Been to b_castle lately?

Secret weakness boss: mainly off zelda bosses here. This boss is completely invincible until a certain point in his attacks, at which you can either attack him for high damage or trigger a hazard to damage him. Sometimes you must trigger the weakness by interacting with the environment.
This usually requires a model with an animation (retracted shell, or some such), or some fancy map event. I *kinda* implemented with with the Sorc Chief, who’s more vulnerable when he throws his sword and is temporarily unarmed.

Lifeline minion boss: This boss summons minions and work together to use powerful attacks, and cannot be damaged unless the minions are killed. Once the minions are killed the boss not only can be damaged, but has very weak attacks until he can resummon his minions.
Nihlanth style... Ya know, we used to have a boss that worked almost like that in MS 1.35. Granted it was a hacky bit where you’d have to kill Undamael’s minions to make Undamael vanish. (Cuz we had no access to the scripts, and Undamael was mirror-damage invulnerable.)

I dunno when the next time we’re going to need a boss monster is (hopefully not soon, as they are a b*tch to write up) – but can always look into that sorta thing.
 

Dejiko

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well, since thornlands has some wolves now, i have an idea for a new boss. guess what? a werewolf XD

It only appears at night, and maybe there should be some kind of requirement (like, say, killing 10 wolves). the werewolf wont really look like the werewolf we're used to, it really looks more like a GIGANTIC wolf. if you've played some of the new castlevania games, the warg would be a good example. I think a good setup would be only medium damage, but it moves very fast, you can NOT run from it(maybe even put in a jump to get at people camping the hills).
 

ITS'aME'aMARIO!!!!

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Dejiko said:
well, since thornlands has some wolves now, i have an idea for a new boss. guess what? a werewolf XD

It only appears at night, and maybe there should be some kind of requirement (like, say, killing 10 wolves). the werewolf wont really look like the werewolf we're used to, it really looks more like a GIGANTIC wolf. if you've played some of the new castlevania games, the warg would be a good example. I think a good setup would be only medium damage, but it moves very fast, you can NOT run from it(maybe even put in a jump to get at people camping the hills).

HAI FIVE!
 

Thothie

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ou can NOT run from it
Ya try running from the current wolves? Dem sucksers be fast! ;)

We have both giant wolves, and a traditional werewolf model - although the latter sucks ass.
 

FER

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If only I have elemental themed textures of the wolves...
 

Crow

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SorcChief = fun fight :D

Lots of dodgeing lighting storms, tornadoes, whirling swords, high-jumping boss attack...

As well as his minions.

I have some fun plan of my own for Thuringul, including a whole mess of mini-bosses, which I will *try* to script myself. I don't want to overload Thothie, he's done 3 huge boss scripts for me ^_^.


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Thothie

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Ya gave the orc boss minions? :| Jeeze, I thought he was mean enough on his own. :oldshock:
 

Thothie

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Oh - well they have to die before he's released, so they aren't minions so much as captors. ;)
 
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