Martial Arts suggestion...

Echo717

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fire gaunts need a right click falcon punch, and falcon kick sounds for kicks
 

Echo717

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perhaps a 2nd charge attack, that does extra damage, one that every other skills seem to have, would prove to be very useful

perhaps an uppercut or something

like the ones every other skill seems to have
 

Thothie

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I think it's called "Kick" for martial arts. ;)
 

Thothie

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Eh, he said "that every other skills seem to have" so I assume he meant a secondary charge you get at level 5, which MA already has.
 

Echo717

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derp my bad, I was using fire gaunts on the islesofdread zombies and the kick and punches seemed to be doing abouts the same damage

used it on other things and found it to be the contrary
 

FER

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I'll have to try Fgaunts on islesofdread1 again, as last time I didnt get any extra damage from attacking the zombies which are weak to fire.
 

Thothie

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/me voyages to islesofdread1

With the fire gaunts, I hit scorps for 30, and Zombies for 60, so seems to be working. Good thing too, cuz if it wasn't, I'd have no idear what was wrong.

Those are just the zombies at the opening though - I think J put some odd flags on the zombies deeper in, some of the glowing red ones maybe fire resistant, not sure.
 

FER

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Oh ok then, I tought something wasnt working becasue flamelick could deal 150 damage to them (uncharged) and even dark maul could deal some serious damage.
 

StrikerAY

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Thothie said:
Hence, as I said, thinking brawler tank Title, with some insane MA damage multiplier, HP boost, and melee weapon reduct, plus some new MA moves. "I pwn j00 wid mah fists" class.

Pile driver move would just rock - although maybe not so much so in an FPS - get a face full of monster crotch. ;)

I think it would be awesome if the brawler got other benefits for not using any equipment, like higher parry and slightly faster jogging speed for not wearing armor, and stun resistance based on MA for not wearing a helm. (of course most brawlers would still keep a set of cobra skin, fire helm, ect. for elemental enemies, although monk in D&D actually stop being humans at lvl20 so anything could be possible) These effects might have to be for a higher level and harder to find monk class, but that would be cool. Biggest weakness of a brawler: range, no ranged MA weapons, it should stay that way.

I get a face full of monster crotch all the time anyways, go for pile driving!
 
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