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Isle - WiP

Discussion in 'Maps' started by CSS, Nov 18, 2007.

  1. CSS

    CSS New Adventurer

    126
    0
    Jul 22, 2007
    Programmer
    Omaha, Nebraska
    Hey guys, heres my second attempt at MS:C Mapping. The map is called "Isle" (A play off of island1 which was, imo, poorly constructed, so I decided to make an island worth playing) also: mid/low level range

    I guess the map is short (longer than Chapel though), but I still have 50% of it left to do. There are two main 'quests' and a mini quest. (quests as in path to a treasure chest.) One is through the mountainous regions of the map and the other through a dark cave! :F Here are some old screenshots (I'll be uploading some newer ones in awhile.) These I actually took and photoshopped a long time ago (hence the bloom fx) in the future ones ill skip the photoshopping part so you can see what it actually looks like.

    Beach (starting location)

    [​IMG]

    The main field (artery to quest paths)

    [​IMG]

    The Cave

    [​IMG]

    [​IMG]

    [​IMG]

    more screenshots coming soon[/b]
     
  2. Crow

    Crow New Adventurer RiP

    Looks nice, thought the in last ones it's hard to see whats going on.

    2 suggestions.

    It seems very wide open, and for hl1 that sometimes causes lag problems. Add more rock/cliff dealys.

    Also, add some more models. trees, bushes... w/e tickles your fancy.
     
  3. J-M v2.5.5

    J-M v2.5.5 BANNED BANNED

    5,705
    1
    Feb 26, 2005
    Chemistry study at the Radboud University of Nijme
    Nijmegen, the Netherlands.
    The cave looks a tad blocky.
    And what Crow said; be sure you don't get ass lag because of all the open areas. You handled chapel perfectly (and it's still one of the best looking MS: C maps ever made) so be sure to work your magic on this map as well. And yeah, more models.

    Also:
    HDR ON MY FACES?!??!
     
  4. WeissberV

    WeissberV New Adventurer Crusaders

    1,068
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    Jan 21, 2007
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    England
    Excuse me, Oedipus wasn't finished making this, he got bored supposidly and his maps are sometimes like this until he finishes the areas of... It wasn't poorly constructed at all it was incomplete. :p
     
  5. Red Cell

    Red Cell New Adventurer Source Developer Developer RiP

    1,692
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    Jun 22, 2005
    SMASH
    Which is worse than a poorly constructed map.
     
  6. WeissberV

    WeissberV New Adventurer Crusaders

    1,068
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    Jan 21, 2007
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    Imcomplete isn't as bad as a bad structure you could be working on something good and stop it, it would be imcomplete but not a bad structure.
     
  7. Oedipus

    Oedipus New Adventurer Crusaders

    94
    0
    Feb 1, 2006
    UK
    TBH I never even sent that map to anyone or uploaded it and it had a lot more work done on it before I stopped working on it, had it not been for someone joining my listenserver at some point and then passing it one noone would have it. Also it dosnt help when someone claims they made it and starts giving it out to evryone :p.
    Keep up the good work and finnish it!
     
  8. Kh

    Kh New Adventurer

    72
    0
    Nov 11, 2007
    how did you do that better graphique??(talking about the hud)
     
  9. WeissberV

    WeissberV New Adventurer Crusaders

    1,068
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    Jan 21, 2007
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    England
    He used photoshop :p
     
  10. Kh

    Kh New Adventurer

    72
    0
    Nov 11, 2007
    share?
     
  11. Sabre

    Sabre New Adventurer Developer RiP

    4,633
    0
    Aug 24, 2004
    SoCal
    He used BloomMod.
     
  12. Red Cell

    Red Cell New Adventurer Source Developer Developer RiP

    1,692
    0
    Jun 22, 2005
    SMASH
    More like BanMod
     
  13. CSS

    CSS New Adventurer

    126
    0
    Jul 22, 2007
    Programmer
    Omaha, Nebraska
    more like Photoshop semi de-saturation :)

    There are some blocky parts and I'll try and go through and smoothen things out when I have the main parts of the map done.

    Those shots above were pretty old. I have some newer content but I don't really want to show it else show off the boss rooms, etc.

    heres the most current look for things

    [​IMG]
    [​IMG]
    [​IMG]
     
  14. WeissberV

    WeissberV New Adventurer Crusaders

    1,068
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    Its lost the feel of the original island if u ask me.
     
  15. Sabre

    Sabre New Adventurer Developer RiP

    4,633
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    Aug 24, 2004
    SoCal
    It's not the original island, it's a play off of it...If you ask him.
     
  16. CrazyMonkeyDude

    CrazyMonkeyDude New Adventurer Developer RiP

    2,656
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    Jun 29, 2007
    GGthreadnotread?

    Also, stop spamming.
     
  17. WeissberV

    WeissberV New Adventurer Crusaders

    1,068
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    I will spam as much as I want thank you very much. :)
     
  18. Sabre

    Sabre New Adventurer Developer RiP

    4,633
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    Funny, DocMombo thought that too.
     
  19. WeissberV

    WeissberV New Adventurer Crusaders

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    Lol, I won't get banned like Docmombo. ^^
     
  20. CrazyMonkeyDude

    CrazyMonkeyDude New Adventurer Developer RiP

    2,656
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    Jun 29, 2007
    You think that you won't get banned like DocMombo.

    Anyway, no more spammy.
     
  21. WeissberV

    WeissberV New Adventurer Crusaders

    1,068
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    Jan 21, 2007
    Nothing
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    I've done nothing wrong at all (cept spamming). At least I don't spam 50 million images to annoy all of you.

    More hate hate me = less production on nearly done map. Simple as.
     
  22. HomestarR

    HomestarR New Adventurer Blades of Urdual

    859
    0
    Aug 11, 2004
    Knee deep in shit
    That logic didn't work too well for pimpsta either.
     
  23. Dridje

    Dridje Adventurer Socialist Guild

    2,187
    10
    Feb 2, 2007
    Pimpsta didn't have a "nearly done map." He had a whole bunch of empty hollowed boxes.
     
  24. villager

    villager New Adventurer RiP

    1,285
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    Nov 21, 2006
    Bump: CSS, where'd you go? This map was looking great, I really enjoyed Chapel, I hated to see this just... go away :\
     
  25. Dridje

    Dridje Adventurer Socialist Guild

    2,187
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    Feb 2, 2007
    omfg necro-poster.....Kidding

    Maybe CSS got bored of the mod or something? :-/
     

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