- Joined
- Sep 6, 2009
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I think it would be really cool if MSC and MSS were integrated in such a way that a players actions in MSC would influence the events that occurred 15 years later in MSS. An example:
Lets say, in MSC, a player actually rescues Erkolds family. When this is done the players STEAM ID is flagged on FN. Now, when that STEAM ID is playing Helena in MSS there is a %chance that Erkolds son will spawn in that map. Furthermore, Erkolds son will be scripted so that he gives generic dialogue to any player whose STEAM ID is not flagged, and special quest dialogue to any ID that is.
A mechanic like this could go a long way in making MSS an incredibly unique experience. I am obviously not a coder, but this does not seem especially difficult to code so I can see little reason why something like this should not be implemented.
Thoughts?
Lets say, in MSC, a player actually rescues Erkolds family. When this is done the players STEAM ID is flagged on FN. Now, when that STEAM ID is playing Helena in MSS there is a %chance that Erkolds son will spawn in that map. Furthermore, Erkolds son will be scripted so that he gives generic dialogue to any player whose STEAM ID is not flagged, and special quest dialogue to any ID that is.
A mechanic like this could go a long way in making MSS an incredibly unique experience. I am obviously not a coder, but this does not seem especially difficult to code so I can see little reason why something like this should not be implemented.
Thoughts?