A single light shines down, upon a large meeting table. A voice echoes through the hall,
"Have we our vessel?"
As this voice rings, a black-clad figure, accompanied by empty suits of armor, steps forward, and with a wave of his hand, says
"All preparations have been made, Venevus...But what proof do we have that this will work?"
"It is fated to work, the methods are inscribed in this spellbook"
He raises a tome, which exudes an aura of pure evil. The light shining down on the table becomes warped and bent, as if the tome were a portal into emptiness.
"This tome was recovered by my lackeys from where Lor Malgoriand was struck down, deep deep below the earth...And with it, my brothers, we shall bring a Fallen Loreldian into this world, and (nodding at a bound warrior) instill him into this prisoner."
Venevus, Keledros, and the other two at the table begin to laugh, which too echoed through the hall.
This event takes place before you encounter Keledros and Venevus in their respective lairs, as killing them after they've been killed is a paradox, no?
At any rate, they plan to bring another Fallen into this world, using the tome, and sacrificing a warrior in the process...
This is a fortress/lair style map, which I have not quite determined how it is to be designed yet. The party will have to fight through Keledros, Venevus the Corrupter, and two other wizards, Zyeros the Devastator, and Indrios the Harbinger. Zyeros will use fire magics, and perhaps earth if we can, and Indrios will use lightning and wind magics. Both will be able to summon minions of their respective elements.
As the adventurer, you must navigate the fortress, and defeat these wizards, before they bring a Fallen into this dimension again. You will combat each, but you may not necessarily kill them
. In addition, you must destroy the Fallen Tome, so that this will not happen again...
At this point, no one has taken this job, and I want someone reliable that will be done promptly...The sooner that there's a finished map, the sooner scripts are written...Models will not be an issue, just need two reskins, which I should be able to do.
If you want to work on this map PM me, or reply here.
As I said I have not drawn a layout yet, but the sooner I get a mapper, the sooner I make the layout...Cause and effect
As for where this map might fit...I believe that it would be on the way to the ruins of Melanion, if not branching from there...Preferably the first, since we don't have anyone making Melanion so far as I can tell.
Features that I have already decided upon:
Boss oriented map, with each wizard having an obstacle course.
Indrios being a flying boss, due to his mastery of wind and lightning. His boss room shall be similar to the wind tunnel section of HL1...His means of attacking are not going to be disclosed.
Different versions of Venevus and Keledros, that focus on poison for Venevus and perhaps summoning for Keledros (Keledros the Conjurer, perhaps).
Minions of each boss...However, they shall not be within the boss room, and will not be infinitely respawning...Don't expect light resistance though 
Boss rooms that do NOT have IKICKUIN2PIT architecture.
"Have we our vessel?"
As this voice rings, a black-clad figure, accompanied by empty suits of armor, steps forward, and with a wave of his hand, says
"All preparations have been made, Venevus...But what proof do we have that this will work?"
"It is fated to work, the methods are inscribed in this spellbook"
He raises a tome, which exudes an aura of pure evil. The light shining down on the table becomes warped and bent, as if the tome were a portal into emptiness.
"This tome was recovered by my lackeys from where Lor Malgoriand was struck down, deep deep below the earth...And with it, my brothers, we shall bring a Fallen Loreldian into this world, and (nodding at a bound warrior) instill him into this prisoner."
Venevus, Keledros, and the other two at the table begin to laugh, which too echoed through the hall.
This event takes place before you encounter Keledros and Venevus in their respective lairs, as killing them after they've been killed is a paradox, no?
At any rate, they plan to bring another Fallen into this world, using the tome, and sacrificing a warrior in the process...
This is a fortress/lair style map, which I have not quite determined how it is to be designed yet. The party will have to fight through Keledros, Venevus the Corrupter, and two other wizards, Zyeros the Devastator, and Indrios the Harbinger. Zyeros will use fire magics, and perhaps earth if we can, and Indrios will use lightning and wind magics. Both will be able to summon minions of their respective elements.
As the adventurer, you must navigate the fortress, and defeat these wizards, before they bring a Fallen into this dimension again. You will combat each, but you may not necessarily kill them
At this point, no one has taken this job, and I want someone reliable that will be done promptly...The sooner that there's a finished map, the sooner scripts are written...Models will not be an issue, just need two reskins, which I should be able to do.
If you want to work on this map PM me, or reply here.
As I said I have not drawn a layout yet, but the sooner I get a mapper, the sooner I make the layout...Cause and effect
As for where this map might fit...I believe that it would be on the way to the ruins of Melanion, if not branching from there...Preferably the first, since we don't have anyone making Melanion so far as I can tell.
Features that I have already decided upon:




