lower quality models for use at a distance where a high quality model isnt necessary. the game renders a higher quality model when you are close, and a low quality one when you are far, to increase your performance
why not venture away from a class system? at character creation simply select a template that provides for an initial boost to certain skills, but then its free form
and despite all that, dark messiah still managed to be insufferably childish
rilez my dear man, who is our actual team leader for mss? you? drkill? is there a design doc? should there perhaps be some sort of... closed forum?
is that to mean no character sheet, number crunching, etc.? i for one appreciate and am interested in your novel approach, but is it gonna fly in this community?
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