Recent content by defactoduck

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    Maps currently worked on?

    plains of daragoth is getting done. surprise!
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    Un-named MS:S W.I.P Map (weissberV)

    do you use any sort of optimization techniques? any func_details?
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    Un-named MS:S W.I.P Map (weissberV)

    rilez, thanks for the compile tool, that looks very useful
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    Models needed

    lower quality models for use at a distance where a high quality model isnt necessary. the game renders a higher quality model when you are close, and a low quality one when you are far, to increase your performance
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    classes

    HAY GUYS IM NOT GONNA SAY WHY BUT YOURE WRONG K I WONT BACK IT UP OR ANYTHING BUT SRSLY UR WRONG K
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    classes

    why not venture away from a class system? at character creation simply select a template that provides for an initial boost to certain skills, but then its free form
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    Un-named MS:S W.I.P Map (weissberV)

    crow, could we get a little more light in the last two shots? im loving your architecture
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    MSS Weapons and Models

    be huger fags pls
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    Gameplay changes?

    and despite all that, dark messiah still managed to be insufferably childish rilez my dear man, who is our actual team leader for mss? you? drkill? is there a design doc? should there perhaps be some sort of... closed forum?
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    new texture files?

    it doesnt matter what anyone else says, youre alright by me
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    new texture files?

    are these in vmt format or do i have to make my own?
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    Gameplay changes?

    is that to mean no character sheet, number crunching, etc.? i for one appreciate and am interested in your novel approach, but is it gonna fly in this community?
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    new texture files?

    how much does it put a fella back to get a pack of good quality textures that would be well suited to our purposes?
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    new texture files?

    is there a 2d artist working on better textures for ms:s? or perhaps some professional textures for use floating around?
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