Maybe but i saw really big map in one hl1 mod, syndicate black operations there is one map called sbo_city (wtf ?! same name as my map, lol) anyways this map can be similar than my idea (ok its modern map but same size) :? I will see what i could do with that "huge buildings" and u mean from...
Hmm so looting... We could make last hit looting ? when player which killed that monster will be able to take items (fe. chest will be visible just to him ?) or whole his party ? anyways this wont prevent your problem :? but maybe party could be nice idea (If is somebody stealing items you...
Its ok i could change FGD when im working with MS entities because i cant run both (i downloaded your new hl and google says its newest so...)
Here is some progress:
PHARMACY + "Harbour" street
http://www.gamca.sk/~cernobylsky/blbosti/msc/PharmacyWIP.jpg...
Ok so if isnt something special or brakable i could join all nice transparent windows to one entity :D thats good anyways i cant still run that 2fgds (i use one halflife.fgd from hammer and i downloaded ms.fgd (dont know for wich version but i think its newes)) anyways i could run just one at...
Sure i consult all things with my friend (we are both doing HIGH SCHOOL gradue from HISTORY ;) ) anyways u know ENTITY limit ? (number of maximum entities (until my map became HELENA 2 (that old from ms 1.3)))
Sry for doublepost but,
I have one question: How use entities from halflife.fgd ? because f.e. if i wanna make glass, breakable i have to use hl.fgd but i added hl.fgd and also some ms.fgd and it doesnt work so what to do ? :roll:
OH finnaly i progressed this map,
I added lighthouse (i know big tower in map, but anyways say how bad is it :( , its based on romanic architecture style lighthouse)
http://www.gamca.sk/~cernobylsky/blbosti/msc/viewfromlighthouse.jpg...
:shock: it should be human city (i started make it as one) and i was thinking about SPIRES/ORCS,GOBLINS and maybe skeletons or dark elves :twisted: maybe 1 bludgeon as strong creature or boss ? anyways dark elves and bludgens are not implemented and modeled (except ugly model of bludgeon i...
Its just temporary texture (text says me that its just tem and also squares says me sizes....) and i made it like WOOD (16) - HOLE (6) - WOOD (16) so it should work but i will have to test it... now im making few buildings and finishing harbour district
Sure it should be on left side ;) anyways i hope u will like it..
EDITED: (i've made that wooden dock... ok just part of it but im still working at harbour)
screen:
http://www.gamca.sk/~cernobylsky/blbosti/msc/harbourdistrictNEW_molo.jpg
Thx, finnaly i reworked harbour and here is result :
(Dont look at tower and that big wall behind it need some more work, also textures are temporary)
http://www.gamca.sk/~cernobylsky/blbosti/msc/harbourdistrictNEW.jpg
(i tried to add some details(stairs,walls))
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