Recent content by Cernobylsky

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    [WIP] Codename "CITY"

    :shock: wow thanks man ! : :oops: :lol:
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    [WIP] Codename "CITY"

    Maybe but i saw really big map in one hl1 mod, syndicate black operations there is one map called sbo_city (wtf ?! same name as my map, lol) anyways this map can be similar than my idea (ok its modern map but same size) :? I will see what i could do with that "huge buildings" and u mean from...
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    Suggestion: item classes

    Hmm so looting... We could make last hit looting ? when player which killed that monster will be able to take items (fe. chest will be visible just to him ?) or whole his party ? anyways this wont prevent your problem :? but maybe party could be nice idea (If is somebody stealing items you...
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    [WIP] Codename "CITY"

    I ment something like in thorlands ? i think there is something like that isnt ? I UPDATED FIRST POST (MAP INFO ETC.)
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    [WIP] Codename "CITY"

    So there will have to be some BIG buildings which block it ? but could it be something like transparent texture wich would block rendering ?
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    Should I download MSC? :O

    I voted w8 2 months ! for mining system + its debugging :D
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    [WIP] Codename "CITY"

    Its ok i could change FGD when im working with MS entities because i cant run both (i downloaded your new hl and google says its newest so...) Here is some progress: PHARMACY + "Harbour" street http://www.gamca.sk/~cernobylsky/blbosti/msc/PharmacyWIP.jpg...
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    [WIP] Codename "CITY"

    Ok so if isnt something special or brakable i could join all nice transparent windows to one entity :D thats good anyways i cant still run that 2fgds (i use one halflife.fgd from hammer and i downloaded ms.fgd (dont know for wich version but i think its newes)) anyways i could run just one at...
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    [WIP] Codename "CITY"

    Sure i consult all things with my friend (we are both doing HIGH SCHOOL gradue from HISTORY ;) ) anyways u know ENTITY limit ? (number of maximum entities (until my map became HELENA 2 (that old from ms 1.3)))
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    [WIP] Codename "CITY"

    Sry for doublepost but, I have one question: How use entities from halflife.fgd ? because f.e. if i wanna make glass, breakable i have to use hl.fgd but i added hl.fgd and also some ms.fgd and it doesnt work so what to do ? :roll:
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    [WIP] Codename "CITY"

    OH finnaly i progressed this map, I added lighthouse (i know big tower in map, but anyways say how bad is it :( , its based on romanic architecture style lighthouse) http://www.gamca.sk/~cernobylsky/blbosti/msc/viewfromlighthouse.jpg...
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    [WIP] Codename "CITY"

    :shock: it should be human city (i started make it as one) and i was thinking about SPIRES/ORCS,GOBLINS and maybe skeletons or dark elves :twisted: maybe 1 bludgeon as strong creature or boss ? anyways dark elves and bludgens are not implemented and modeled (except ugly model of bludgeon i...
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    [WIP] Codename "CITY"

    Its just temporary texture (text says me that its just tem and also squares says me sizes....) and i made it like WOOD (16) - HOLE (6) - WOOD (16) so it should work but i will have to test it... now im making few buildings and finishing harbour district
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    [WIP] Codename "CITY"

    Sure it should be on left side ;) anyways i hope u will like it.. EDITED: (i've made that wooden dock... ok just part of it but im still working at harbour) screen: http://www.gamca.sk/~cernobylsky/blbosti/msc/harbourdistrictNEW_molo.jpg
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    [WIP] Codename "CITY"

    Thx, finnaly i reworked harbour and here is result : (Dont look at tower and that big wall behind it need some more work, also textures are temporary) http://www.gamca.sk/~cernobylsky/blbosti/msc/harbourdistrictNEW.jpg (i tried to add some details(stairs,walls))
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