Xash3d is already created and seems to be a very promising game engine, would it be worth porting MSC over to Xash? Granted, the amount of man power to do that and all of the bug fixes would cause the port to take quiet a while, but from a practical stand point, it seems it solves a lot of issues the game has.
If, and ever if, the sven coop team ever finish with their version of the half-life engine, maybe it wouldn't be dumb to possibly give that engine a try as well. Both engines can very well solve a hell of a lot of issues with the games, and may inspire new coders, modelers, etc... to re-master these familiar engines. Xash3d, personally, has a much stronger appeal as of right now, since it is the only complete one, it's two main issues being the porting of the mod, as well as getting people to download it in order to play the game. That's my two cents on this.
If, and ever if, the sven coop team ever finish with their version of the half-life engine, maybe it wouldn't be dumb to possibly give that engine a try as well. Both engines can very well solve a hell of a lot of issues with the games, and may inspire new coders, modelers, etc... to re-master these familiar engines. Xash3d, personally, has a much stronger appeal as of right now, since it is the only complete one, it's two main issues being the porting of the mod, as well as getting people to download it in order to play the game. That's my two cents on this.