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It is supposed to be a door. And if I went the 2 entities route and made them both doors, and had them targeted by a lever to open, would that work?Thothie said:Oh, I think I see what you're at... Some of the faces on the grate's frame are not rendering.
This is because they are covered by the brush with the transparent texture. The faces that are flat against it are being discarded for optimization. I'm guessing the whole door or grate was made into a single entity, rather than just the brush with the masked texture. You'll either have to make that frame and gate separate entities (or send the frame to world, assuming the grate doesn't open), or provide a 1 unit gap between the transparent brush and the framework.