Pfft, like if ms:c was one of my concerns anyways, right now i could grind to da max like old days but i'm not doing it, 'cause ms:c lost it's charm long ago and it's getting boring, so it's time to move on into other things and hope that something gets added, that will attract me back into it.
Also i'm not concerned about getting apostle items, i mean, seriously. If i want to get one, i'll find a way to get one, obvious.
But i am concerned about that shard removal thingie, that's going to be a bad move on its own. It's like nerfing potions just because 2 noobs come to the forums and decided to post stuff that dates since like 2007/2008, pretty sweet uh?
All in all, i think they are bad moves in the long run, everyone should have an equal chance to getting these items, and that one suggestion i gave, about players having to re-grind all the way back to top in order to use the full potency of the apostle items, is a good way to do so. Because there is no way in hell everyone will want to grind twice to level 60, even i have my own doubts if i would ever do such a thing to myself just to use godlike weaponry... This idea would be rather nice, as mappers could think of possible future quests to some of the existing maps, creating additional locked areas that are only accessible by those who carry the power of an apostle, leading to many secrets throughout the woldmap and reveal additional lore, we could even get "flashbacks" from old events when we replay with the new powered-up character.
There's another way to settle this, the 5 shards used by players to forge the felewyn blade, perhaps you could set a time limiter on the item and it transfers from 1 player to another every X days... just between the 5 players that sacrificed their shards, the ones sacrificing their symbols are discarded completly i guess, unless felewyn shard could end up like that. >_>
PS: I only replied because you did refer me in your post, so you were asking for it. Otherwise this thread would have been RIP.
Also i'm not concerned about getting apostle items, i mean, seriously. If i want to get one, i'll find a way to get one, obvious.
But i am concerned about that shard removal thingie, that's going to be a bad move on its own. It's like nerfing potions just because 2 noobs come to the forums and decided to post stuff that dates since like 2007/2008, pretty sweet uh?
All in all, i think they are bad moves in the long run, everyone should have an equal chance to getting these items, and that one suggestion i gave, about players having to re-grind all the way back to top in order to use the full potency of the apostle items, is a good way to do so. Because there is no way in hell everyone will want to grind twice to level 60, even i have my own doubts if i would ever do such a thing to myself just to use godlike weaponry... This idea would be rather nice, as mappers could think of possible future quests to some of the existing maps, creating additional locked areas that are only accessible by those who carry the power of an apostle, leading to many secrets throughout the woldmap and reveal additional lore, we could even get "flashbacks" from old events when we replay with the new powered-up character.
There's another way to settle this, the 5 shards used by players to forge the felewyn blade, perhaps you could set a time limiter on the item and it transfers from 1 player to another every X days... just between the 5 players that sacrificed their shards, the ones sacrificing their symbols are discarded completly i guess, unless felewyn shard could end up like that. >_>
PS: I only replied because you did refer me in your post, so you were asking for it. Otherwise this thread would have been RIP.