Shaders I make from scratch - but it is using Unity's new Shadergraph - or the legacy renderer I use ShaderForge. I should probably have said that up front. I tried to learn shader languages but they are written by demons in the infernal tongue.
As for textures. I make them from scratch - either by drawing them if the game is low-res or manipulating extisting textures/photos for high res. If you want a full like PBR material of a texture - they take longer, as I used Substance Painter to make the other maps.
I can also unwrap models and texture models.
All I really need is a list of textures you'd like. I can't officially commit to them as I don't have the time but I can potter about and do one here and there.
As for textures. I make them from scratch - either by drawing them if the game is low-res or manipulating extisting textures/photos for high res. If you want a full like PBR material of a texture - they take longer, as I used Substance Painter to make the other maps.
I can also unwrap models and texture models.
All I really need is a list of textures you'd like. I can't officially commit to them as I don't have the time but I can potter about and do one here and there.