I know you guys want this game to be grab-ye-mate-and-kill-ze-bosses but for the most part you're just introducing greed, bitching and lowlevels getting hold of insane gear far above their levels as well as killing the actual game experience for new players when they go through entire levels without actually doing anything.
Myself, am a soloplayer, mostly because I want the full game experience and I get this by killing all the enemies, finding all the chests, finding all the secrets - by myself, not by holding hands with people being far above my level giving me everything for free - no, I want to be strong -by myself- so that I can help more when I enter a battle with other players.
So, what would my suggestion be for balancing/evening out the rates ?
First off, balance it entirely on listpoints - only because highlevels joins the map shouldnt loot instantly become superleetmegaawesome if they're actually not doing anythings, and if they do it should only affect their drops in for instance invidual chest.
There's a lot I can say in regards of this subject but all that I need you to understand is that as a starting player who wants to give MS:C a go and plays it a lot -> should not be punished by soloing and clearing levels entirely by him/herself - this person should be rewarded so that s/he can much easier get hold in good gear for his/her level so that s/he can be of more use when playing with friends.
Would also be sweet if all rare/good-loot chests would be invidual so that it's never a deal about whose first on the chest getting the goods.
Myself, am a soloplayer, mostly because I want the full game experience and I get this by killing all the enemies, finding all the chests, finding all the secrets - by myself, not by holding hands with people being far above my level giving me everything for free - no, I want to be strong -by myself- so that I can help more when I enter a battle with other players.
So, what would my suggestion be for balancing/evening out the rates ?
First off, balance it entirely on listpoints - only because highlevels joins the map shouldnt loot instantly become superleetmegaawesome if they're actually not doing anythings, and if they do it should only affect their drops in for instance invidual chest.
There's a lot I can say in regards of this subject but all that I need you to understand is that as a starting player who wants to give MS:C a go and plays it a lot -> should not be punished by soloing and clearing levels entirely by him/herself - this person should be rewarded so that s/he can much easier get hold in good gear for his/her level so that s/he can be of more use when playing with friends.
Would also be sweet if all rare/good-loot chests would be invidual so that it's never a deal about whose first on the chest getting the goods.