Recently, I read something about a game called Darkstone and there was an interesting point:
as MS, Darkstone uses a "learning by doing" system, but with a twist: the skills have a kind of equilibrium to eachother. That means that if you train a skill, the opposing skill will go down. I am sure that such an addition will make MS more interesting by actually introducing some variety instead of having 8 of 10 people I meet to be generalists. Of course, that would require a balance change to allow specialists to survive, but that will surely be worth it!
as MS, Darkstone uses a "learning by doing" system, but with a twist: the skills have a kind of equilibrium to eachother. That means that if you train a skill, the opposing skill will go down. I am sure that such an addition will make MS more interesting by actually introducing some variety instead of having 8 of 10 people I meet to be generalists. Of course, that would require a balance change to allow specialists to survive, but that will surely be worth it!