Dragoon Caverns
Discuss the map here!
Helpful hints:
- Fight the dragoons with opposites! you'll kick but better that way.
- DON'T RUSH! .. Servers become unstable when this happens.
Changelog
rv1.1
-Stripped torches and replaced them to improve stability.
---
rv1.0
-Map FN approved and added to MAR2011a Beta Patch (Thank you!
)
---
v1.4
-Reverted Torches due to drop in framerates
-Added a (might be stylish) visblock hall to the end of the map.
-Increased quality of the bounty letter (also made it transparent around the edges giving it a "ye olde time" paper look.)
---
v1.3
-Increased Difficulty by adding Elite Dragoons
-Improved Dragoon Model
-Added Dragon_elite models
-Changed wall torch brushes to Func_illusionary to prevent unnecessary Clipping
---
V1.2
-Repositioned various monsters
-Many script changes
-added some aesthetic touches
---
V1.1
-Fixed a bug where Demetricus would get stuck in the ground when he spawned.
-Added various aesthetic touches to the halls.
-Added a midway warp point.
-Fixed easter eggs being too easy to reach.
-forced to use -sparse to rad command line for better light.
---
V1.0
Initial release
Discuss the map here!
Helpful hints:
- Fight the dragoons with opposites! you'll kick but better that way.
- DON'T RUSH! .. Servers become unstable when this happens.
Changelog
rv1.1
-Stripped torches and replaced them to improve stability.
---
rv1.0
-Map FN approved and added to MAR2011a Beta Patch (Thank you!
---
v1.4
-Reverted Torches due to drop in framerates
-Added a (might be stylish) visblock hall to the end of the map.
-Increased quality of the bounty letter (also made it transparent around the edges giving it a "ye olde time" paper look.)
---
v1.3
-Increased Difficulty by adding Elite Dragoons
-Improved Dragoon Model
-Added Dragon_elite models
-Changed wall torch brushes to Func_illusionary to prevent unnecessary Clipping
---
V1.2
-Repositioned various monsters
-Many script changes
-added some aesthetic touches
---
V1.1
-Fixed a bug where Demetricus would get stuck in the ground when he spawned.
-Added various aesthetic touches to the halls.
-Added a midway warp point.
-Fixed easter eggs being too easy to reach.
-forced to use -sparse to rad command line for better light.
---
V1.0
Initial release