linksword916
New Adventurer
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- Apr 18, 2010
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Coming along like molasses in Siberia, but there's hope we'll at least have a HL2 map pack to show sometime soon.linksword916 said:Is Source dead? I'm starting to get quite bored with how MS:C is now.
This kind of shit is ridiculous and makes me want to quit mapping for this mod. The only good content for this game is in the first two dozen levels. After that everything goes downhill rapidly; every map plays out the exact same way. The loot starts to look like gaudy, ugly reskins of morrowind equipment, too. Why would you want to usher everyone, as fast as possible, into the part of the game that has had the absolute least amount of effort put into it? Is it so we can just get to level 60 and you can finally be done with this mod?If anything, I'd like to let the first two dozen or so levels sweep by faster, to get more folks in the same level range more quickly
Out of curiosity: What makes a map a good map, in your opinion?Thothie said:I'm of the opposite opinion as to where our better quality maps lay.
Yeah, what he saidCharles445 said:I find by far the most interesting part of MS:C, and the reason that I find myself returning to it, is the sense of exploration.
The amount of detail that many mappers put into their environments is staggering, not in how pretty it looks or hard it is to kill the seven bosses in a row, but in how they hid a secret cave behind that bush there, or how you never noticed that crack in the wall before.
The secrets and surprises in many MS:C maps is more rewarding and entertaining than most other games I have played. Maps like isle, lostcastle_msc, the_keep, helena, keledrosprelude2, chapel, and thornlands all have a strong support for players who want to explore every nook and cranny.
Maps don't have to be about presenting all of its content up front. Much of the joy is found in uncovering what's buried, whether it be a new enemy, a hidden chest, or even map credits.
Also, an important part of exploring these maps to their fullest is being able to use your tools to your advantage. When certain important tools are removed (rats and skeleton fun), much motivation is lost, and once accessible secrets become unreasonable, if not impossible to get to.