how could i fix this?
Jan 15, 2006 #1 ceriux Adventurer Joined Feb 17, 2005 Messages 2,297 Reaction score 5 Age 36 Location At my computer :) how could i fix this?
Jan 15, 2006 #2 Kuroneko New Adventurer MSC Developer Joined Jul 18, 2004 Messages 998 Reaction score 1 Location Pittsburgh, Pennsylvania player models have the model origin at the waist npc models have the model origin at the feet
Jan 15, 2006 #3 L Lanethan New Adventurer MSC Developer Joined Jul 18, 2004 Messages 398 Reaction score 0 Cool model though, I like it a lot!
Jan 15, 2006 Admin #4 Thothie Administrator Staff member Administrator Moderator MSC Archivist Joined Apr 8, 2005 Messages 16,342 Reaction score 326 Location lost Move the sprite/npc up, silly. (Add 64 to the z axis on the origin property)
Jan 15, 2006 #5 G Gaz New Adventurer MSC Developer Joined Feb 9, 2005 Messages 629 Reaction score 0 WRONG Add this to the QC file $origin 0 0 -36 Under the scale
Jan 15, 2006 #6 N Nickster New Adventurer Joined Dec 5, 2004 Messages 12 Reaction score 0 Hmm, cool model. Is that yours?
Jan 15, 2006 Thread starter #7 ceriux Adventurer Joined Feb 17, 2005 Messages 2,297 Reaction score 5 Age 36 Location At my computer :) Nickster said: Hmm, cool model. Is that yours? Click to expand... no, lol...
Jan 15, 2006 Admin #8 Thothie Administrator Staff member Administrator Moderator MSC Archivist Joined Apr 8, 2005 Messages 16,342 Reaction score 326 Location lost Well, hell, it'd work.
Jan 19, 2006 #9 JabbahRulz New Adventurer Christian Warrior's of God Joined Oct 15, 2004 Messages 162 Reaction score 0 Age 32 Location Death City looks heaps better than the old ones we have
Jun 13, 2006 Thread starter #10 ceriux Adventurer Joined Feb 17, 2005 Messages 2,297 Reaction score 5 Age 36 Location At my computer :) JabbahRulz said: looks heaps better than the old ones we have Click to expand... its from WW