Hey J-M

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
No, it's not the texturing. It's the brush work. I don't want caves like mscave or daragoth, I want them like ms_snow. Snow's caves look rocky and beautiful, not like they were carved by an ADD miner >_<
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
I meant literally carved with some sort of instrument...By an ADD miner...
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
33
While the caves look like an impressive example of vmanip, I'll have to agree with MiB that it doesn't really look like a cave.
 

J-M v2.5.5

BANNED
BANNED
Joined
Feb 26, 2005
Messages
5,675
Reaction score
1
Age
35
Location
Nijmegen, the Netherlands.
I do appreciate your comment, but - call me stupid if you want - I really, really don't see what's wrong with my caves.

At least try to explain what the problem is. The "they look like a room you'd find in a carnival fun house" comment doesn't help, sorry. I need to know what the problem is.
Bad texturing?
Too few solids?
Walls not detailed enough?
Floor/ceiling too 'harsh' (not smooth enough)?

What? Explain to me what makes the cave look like shit and I'll be happy.
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
1. Ceiling Texture needs to be changed (preferably rock)
2. Red crystals look bad, just period.
3. Walls need to be VMed
4. Floors look like HILLS, not cave floors. Go look at ms_snow's cave floors. (Or go spelunking)
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
33
It kinda looks like a dirt path with the floor mirrored to the ceiling. I dunno if thats helpful at all. Oh, and its also missing some common features of a cave stalactites and stalagmites.
 

J-M v2.5.5

BANNED
BANNED
Joined
Feb 26, 2005
Messages
5,675
Reaction score
1
Age
35
Location
Nijmegen, the Netherlands.
The Man In Black said:
1. Ceiling Texture needs to be changed (preferably rock)
Thanks for telling me that - never really noticed how bad it looked to be honest :D
The Man In Black said:
2. Red crystals look bad, just period.
I don't really know how to make those look better. After all, they're just transparent solids.
The Man In Black said:
3. Walls need to be VMed
I guessed this was the main problem but I forgot to list it - thanks anyway.
The Man In Black said:
4. Floors look like HILLS, not cave floors. Go look at ms_snow's cave floors. (Or go spelunking)
The cave you see in these pictures isn't high at all. At some points you have to crouch to move through, so you might have a wrong sense of scale. But I still agree with you - the transition from... ehm... downhill to uphill, so to say, is way too rough.

Thanks for the comments anyway. I'll definitely keep this in mind when working on the caves in my upcoming maps.
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
I didn't mean hills because of the size, I meant it because they seemed to scream the word "rolling", for some odd reason (rolling hills, btw)
 

J-M v2.5.5

BANNED
BANNED
Joined
Feb 26, 2005
Messages
5,675
Reaction score
1
Age
35
Location
Nijmegen, the Netherlands.
The Man In Black said:
I didn't mean hills because of the size, I meant it because they seemed to scream the word "rolling", for some odd reason (rolling hills, btw)
I lost you again so I'll just try to find out what you mean by asking a question:
Should the floor and ceiling look ROCKIER, or LESS ROCKY? As in steeper or less steep?

Edit: I am guessing less rocky (less steep). Am I right?
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
Rockier. They look round like hills =|
 

tehrilez

New Adventurer
Joined
Aug 3, 2007
Messages
776
Reaction score
0
Age
29
Location
USA, NY
Mansion I made for ms_ZING (or vengeance )



LOL.gif



Beat that.


The textures suck, im trying different things with it.
 

Dridmar

Old Skool Apostle
MSC Developer
Socialist Guild
Alpha Tester
Joined
Feb 2, 2007
Messages
2,251
Reaction score
72
For some reason, I'm thinking that it looks too "good" for msc.
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
33
I think it looks too modern for MS:C.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
2. Red crystals look bad, just period.
I think the red crystals would be fine - if the light they emited was also red... Ya might also be better off using a solid texture than a transparent one. There's a few nice crystal textures in the standard wads.
 

replica

New Adventurer
Joined
Dec 20, 2006
Messages
152
Reaction score
0
would you mind sending me the rmf that has these? i think they look cool and i wanna see how you did it.
 

J-M v2.5.5

BANNED
BANNED
Joined
Feb 26, 2005
Messages
5,675
Reaction score
1
Age
35
Location
Nijmegen, the Netherlands.
Thothie said:
2. Red crystals look bad, just period.
I think the red crystals would be fine - if the light they emited was also red... Ya might also be better off using a solid texture than a transparent one. There's a few nice crystal textures in the standard wads.
I used texlights for the crystals. The colour is actually red (255 0 0) and the brightness is 500, but the texture I used is YELLOW. I don't even know why I didn't use the RED texture but I'll just do a recompile.

So yeah, these crystals are actually yellow crystals emitting a bright, red light. Stupid, I know :p

And yeah replica I'll send you a PM.

Also, Rilez, windows in medieval days never were that big and huge. Most houses back then had multiple windows that were separated by wooden frames. Your windows are huge and that's what doesn't make it very realistic.
 

jord230790

New Adventurer
Joined
Apr 9, 2007
Messages
31
Reaction score
0
J-M

Well to be quite honest, i think you did a nice job J-M
if you look at some of the original maps, theyre so shit >.>
ms:c mapping has improved by far, keep it up gang :)

P.S J-M and Jelly are sexyful
 

PBarnum

New Adventurer
MSS Developer
MSC Developer
RiP
Joined
Jun 14, 2006
Messages
3,031
Reaction score
4
Please stop necro posting.

And why do you have such a weird fetish with J-M (and possibly Jelly)?
 

jord230790

New Adventurer
Joined
Apr 9, 2007
Messages
31
Reaction score
0
.

Well, i use to be good friends with J-M and Jelly, i havnt been involved in the msc community in over a year now, and ive just started playing agen :)

i fear that jelly and J-M dont remember me

EDIT: What is necro posting?
 

Jelly

Adventurer
MSC Developer
RiP
Joined
Nov 25, 2005
Messages
1,909
Reaction score
15
Age
31
Location
You are here --> X
Re: .

jord230790 said:
Well, i use to be good friends with J-M and Jelly, i havnt been involved in the msc community in over a year now, and ive just started playing agen :)

i fear that jelly and J-M dont remember me

EDIT: What is necro posting?

Ehm, sorry but, who are you? >_>
 

Tentadrilus

New Adventurer
Blades of Urdual
Joined
Dec 31, 2004
Messages
1,022
Reaction score
0
I attack with Dennis Miller!

dennismiller.jpg

Choose your blockers!
 
Top