Discussion in 'Skins/Textures' started by Echo717, Feb 10, 2011.
Can we equip Runeghar with this instead of the regular blood drinker?
Rot Shank - http://www.mediafire.com/file/7np07c1k0xdjl4b/Rot_Shank.zip
Storm Shiv - http://www.mediafire.com/file/4xyah8rcvghtxhj/Storm_Shiv.zip
The Rot Shank and Storm Shiv, a pair of affliction and lightning daggers.
I had a few ideas for these. The rot shank applies "rot" a poison dot that weakens your enemies, doing one of a few things that could fit, lower enemy damage, lower enemy resists, or lower enemy move speed, something that weakens them.
The Storm Shiv, I thought on one of the charges could call down a lightning strike on your enemy, a la erratic lightning but maybe visually different and with different stats.
I call it the Fume Blade. The Fume Blade is a weapon that spews forth a deadly cloud of toxic gasses, of which the weapon can also ignite into a lethal blast.
The basic schtick is that you can spawn a poison cloud then ignite it with another ability, e.g. poison cloud right click -> use first charge into poison cloud 4 explosion.
I kinda want to send you a set of the new weapon models, as I'd really rather use the fancy new meshes for new weapons, but they don't have a lot of skins on them. Problem is they haven't been boiled down to .mdl format, and I think you're just using HLMV to do these reskins.
You wouldn't happen to be able to use Milkshape or some such?
Gimme some links and tutorials and I'll get at it
I've been using HLMV to extract the bmp's and view and test my skins. How would I do this in milkshape or some other modelling software? When I complete skins do you have some preferred format you'd like me to use? I should have asked these questions a loooooooooooooong time ago.
Sorry I haven't gotten back to ya yet. The only free method I can recommend is Blender, but I dunno how to do squat with Blender, so I couldn't help ya there. Milkshape Half-Life modeling tutorials are pretty easy to find, but simply swapping out textures via the Materials tab is pretty straight forward. As for preferred format, just the renamed BMP's would be fine (preferably with some of their original names intact so as to tell which is which), but SMD's also appreciated.
I'll try to make a package with some models and stuff, as soon as I get less flakey internet access... I've not converted the models I have in mind yet though, so I'd have to do that too.
Set of ice and fire 1h axes
Fire/ice 2h axe, call it the Frostburn axe
these are some nice looking skins
A pair of ice claws, The Iciclaws
Do you plan to do anything with these skins or are they just for fun? They would make for some neat weapons.
Actually, if you wanna work on some that'd be grand, as my plate is so full it's flooded the kitchen, the dining room, and is rapidly filling the living room.
He's started skinning models I've not converted yet, but you can use a current model for your weapon concept, and just change the indexes after we get the actual models in the game. Swords are still among our weaker links - could use more - but lower tier weapons in already overpowered categories, while not exactly desirable, doesn't break desirability balance as much as putting higher tier weapons in already overpowered categories does.
Yeah, I mostly do this for fun, I do post links of everything I make, a few are even in game. That being said, if you want something specific done, shoot me a pm and I'll try my best. For these unconverted models I've not been posting links and have just been delivering them to thothie.
I'll focus on swords next time I get to skinning then.
2h affliction sword
1h fire sword
2h lightning swords
2h stone themed sword
I actually had an idea beyond just a simple element for this sword. One handed desert themed weapon. Similar to neckhunter, it's basic attack does slash damage at range, a secondary ability traps enemies in a sandstorm and does slash damage over time to them.
The last 2 are the most interisting of the bunch, not that the others are bad or anything. Lightning weapons are always welcome and i guess a new fire item wouldn't hurt either.
These are all fantastic models and should be used to replace all the stolen models we have
(Although they will be next patch)
Interesting... I'd like to rig up a projectile system where you could have, say, a vertical wave of sand emanate from the sword, rather than, like the Neckhunter, toss a shadow of the weapon itself. Whirlwind model works for the second effect - might have to work out resistances based on size, hp difference, and/or Lightning - hopefully it's already in the precache somewhere.