Additive Textures

Echo717

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Is it possible to have parts of an texture be additive and other parts not, On the same texture?
 

Thothie

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Sorta - ya gotta overlap a masked texture on top of the additive one.

Some examples:
hibari_tentacle-jpg.5049

cave_ogre_thug1-jpg.5069

additive_masked_demonwing.gif

The masked mesh sometimes has to be scaled *slightly* larger than the additive one. If the polygons match perfectly, the renderer may favor the additive layer, but sometimes you can get away with duplicating the mesh in a text editor and layering them directly on top of one another, if they are both low poly. As you can see in the last example, you can even tack a chrome effect onto the additive layer.

It doesn't render right in some versions of Windows and graphic drivers though - and has the same oddities you get with additive textures with some combinations of Windows and drivers, such as vanishing when set against another special render texture, like so.
 
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Thothie

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Ask Phlame the Ever Burning about his anime fetish. (I'm serious, go ask him).

(Though remember to use the NPC speech channel.)
 

greatguys1

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wtf why
 

Apex

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i want that anime model as my player model... just saying...
 

Kanta

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i already showed this to everyone haha
 

Kanta

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just noticed, check out that cave ogre doing delicious DAMAGE type damage...
 
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