Hello again
Someone PM:ed me about the drop chance of the Steam Crossbow. Looked it up and it had some player count checks that I had missed. Now the orc_for chests are guaranteed to drop all the good stuff (though you need to open at least 4 of them to get it all).
In other words, tiny...
Yeah, this is sad. I tried to "fix" the power attack on the golden axe first, by removing the movement inhibiting jump animation. Didn't manage to get this working properly, so I just skipped it instead. Like you said, rebuke undead is actually usable now so it fills the niche somewhat.
I have...
Hey gang
I've been playing a bit now and then lately, and making changes as I go.
I've mostly made it to the endgame now, and capped most of my skills at 45 (I didn't realize there was a cap, and sadly it can't be changed from the scripts. If someone has a NOV2015a version with no changes...
Fun to see more people wanting to reexperience this old classic! Didn't have any time to play this week myself, sadly.
I looked at the frostbow script, but it's a bit of a mess. I haven't actually found the bow in game either, so I can't test any changes. I'll let this be for now :)
Enjoy...
Just two small changes this week, again both frustration related.
Changes since last time below:
36. Certain chest and NPC related rewards wouldn't be given if you dealt too little damage compared to your teammate, which feels bad when you're playing with friends. So now you always get the...
Hey ho, let's go
Agrath the Gloam Hunter frustrated me this weekend, so he's now a lot tankier.
I've upped the exponential exp boost from 1.08^level to 1.09^level
I looked into the accuracy calculations for melee weapons and found that you're not guaranteed to hit until you hit 100 stat for...
New week, new patch
Last patch had a bug that nerfed you hard against bosses that killed you (95% less damage instead of 5% less), sorry about that. Fixed now.
Other changes since previous version below (the full list is getting a bit long now, so I'll omit it):
30. a lot of chests that...
As far as I can tell from some post-mortem reading of the forum there have been various efforts over the years. There is active development going on at github.com/msrevive from some dedicated people, I would guess all other efforts have died out.
Here's a small update to yesterdays release...
Hey old timers!
Played a few times since last, got annoyed by more things, so here's a new update.
As usual I've just fixed things that have personally annoyed me. A lot of these changes are the result of an incredibly annoying encounter with the mummy flameguard in deraliasewers; we fought...
I found while playing this weekend that I messed up some stuff in the last version, e.g. lightning cage/drunk/pounce didn't get properly disabled; should work better now. I also made some more unrelated changes.
A new sc.dll is attached, with full changes below (new changes in bold):
1. all...
Glad I could help! I ended up having to do the last part (unpacking and repacking into/from individual files) myself as well, as I found myself making more changes than I first anticipated.
I've also played a bit since making my original post, and have found new things to annoy me, and therefore new things to change! A new sc.dll is attached, with full changes below (new changes in bold):
1. all [FN] server rewards activated for all servers, none of the restrictions activated (fn...
Fun! I do warn you that doing this requires programming experience since you'll need to write some of your own tooling. The repos are up on github.com/MSRevive/, though I'm not at all sure the scripts repo, even at its earliest commit, actually corresponds to what is in the NOV2015a release...
Hey old timers!
Used to play Master Sword with a friend 20 years ago, and have occasionally checked back over the years for nostalgia reasons. We decided to check it out again recently and made some pleasant discoveries. For one, it's open source now! That's great! And some servers have exp...
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