Recent content by jon50559

  1. J

    Character Creator Tools

    I would say use existing software to get placeholders and templates into your game. Don't shell out too much money because I feel like players can spot stock/asset flips from a mile away. Essentially I'm saying use the asset flips to get to your proof of concept, and from there you might...
  2. J

    Dwarves still not patched out?

    So unreliable though - depending on a sandstorm. With a system like that, shouldn't you enable a quest to trigger a sandstorm? To illustrate: Say the optional scorpion boss triggers sandstorm weather during his late HP phase - there are your optional boss conditions. You could also base it off...
  3. J

    Dwarves still not patched out?

    I've been lurking through this shit-slinging contest - want to rework idemarks_tower for instance? I would actually be interested in expanding or re-thinking ths map, seeing as a point in these arguments is to expand the mid-level maps. IIRC, the map has room to expand to the left looking at the...
  4. J

    ProBuilder Discuss / Pic Thread

    'Nother bump. I figured out lotsa stuff; lighting, splatmaps, and a little bit of how the engine tries to batch meshes. Also expanded the town and undergrounds. The only asset not original to the project is that temporary grass sprite! Static models are most needed.
  5. J

    ProBuilder Discuss / Pic Thread

    Probuilder has many powerful features, and though I edit in 3D you can change how the Unity editor displays your work (multiple 2D views, mixed 3D isometric, etc) It really is a great tool, I would recommend checking out a youtube video or two to see some general features. Just to be clear...
  6. J

    ProBuilder Discuss / Pic Thread

    And a walk-through! Many paths are opening up here. Youtube Link
  7. J

    ProBuilder Discuss / Pic Thread

    Just bumpin shamelessly: The wall is all explorable and I'm going for lots of pathways through the environment. I want to add a basement to the tavern, and of course develop a sewer/tunnel system to explore and connect our subterranean levels. River through the town, so a water wheel is next up...
  8. J

    ProBuilder Discuss / Pic Thread

    Thank you, but I really can't say I can commit to something like that. I can say get me running around these levels though! Hahah :cool: *Don't misunderstand me, I'm friendly and want to collaborate though.
  9. J

    ProBuilder Discuss / Pic Thread

    I can keep trying! The first is a blacksmith or shopkeeper's business and home. The second is meant to be mounted in a more urban area, looking sleek with those free textures, and with a lot of props it would be a tavern with some rooms upstairs.
  10. J

    ProBuilder Discuss / Pic Thread

    You were right about Probuilder, IMO it's easier to use and more productive. Sabre might be better at applying materials, still deciding on that one. Either way here's a cottage! Going to keep playing with these tools :D
  11. J

    ProBuilder Discuss / Pic Thread

    Anybody else getting results from this tool? It took me probably 2 nights to work out how to start feeling like I'm mapping and not just stumbling around. -I did notice that light seems to leak through corners which are 'pixel touching' overlapping my corners seemed to fix it. -Windows are...
  12. J

    Master Sword: United (Urdual? Umpteenth Attempt?)

    At the moment I'm rekindling my interest for level design. In the past I designed Idemark's Tower and Shender_East that are in MS:C (with plenty of help from Thothie/J-M!) My intention is to sort of doodle and re-design some areas and things from the original game, see how it comes out, and...
  13. J

    Master Sword: United (Urdual? Umpteenth Attempt?)

    Do you have any assets to share? I don't have any Unity experience but I'll be messing around plenty!
  14. J

    ROLLBACK REQUEST

    STEAM_0:1:7087443 Issue: All characters seem to be corrupted. I cannot select any one of them to play in-game. I get stuck on the black character select screen, am able to move around in a very limited way, then usually get disconnected with an overflow error. I haven't played in a while so...
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