Unfortunately, your character was completely overwritten with no data; there is nothing that can be done to recover it. Although it shows ~4KB file size, its completely filled with zeroes. If you want to see for yourself, you can open up the character file in a memory editor program like HxD. In...
Hi,
First copy the character files as is to somewhere else. Try to use the backup one to replace the char file by renaming the extension to match the normal one.
If that doesn't work, since this occurred after a crash, there is a small chance that the character file was corrupted. Upload the...
And what's up with the mouse bug?
And what's wrong with the screen, its all glitchy, I can't see!
Ugh, the game keeps crashing!
And I can't make a forum account to ask for help!
I'll be answering all of your questions here.
First, yes, Master Sword: Continued is dead. But not all hope is lost...
Rebirth has an FN server running and a small bustling community that's driven to keeping the game alive. Its in closed beta though and you have to request a key on the discord to play. Shoot me a pm if you're interested, I can get you an invite link.
Unfortunately, most ideas like this never get much follow up. There's been many, many many ideas like this that don't see the light of day. It'd be great, but ultimately up to you and whoever you can get on board.
Steam validation error happens when you sit on the char select screen for too long.
The characters not showing up after swapping maps happens when your client automatically switches from hosting a listen server to a solo, loopback one- but I haven't seen that happen on hlds like you're saying...
That is technically possible; in fact, the "quirky quornhole" mod aimed to do that: https://www.msremake.com/threads/the-quirky-fork-keeping-the-quornhole-vision-going.7283/
If you want to play MSC, I recommend that version. As stated above, not all maps will successfully open on a listen...
In the console, using "map <mapname>" might get the behavior that you're looking for.
It prevents crashing for me, at least on alpha versions, but not sure about sven.
Sometimes it seems to update, but only once, despite trying many times & putting it on timers, etc.
I can, however, get properties properly.
{ effect_beam_point_update //Called every frame
callevent resolve_positions
//infomsg all $getcl_beam(BEAM_ID,end) $getcl_beam(BEAM_ID,width)...
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