Recent content by Danforth

  1. D

    MS:S Edana Hog Wild Extravaganza

    Yeah the black and white thing will be there, just not yet since only the crudest of work has been done. As for being built into a mountain, have you considered that Edana might actually have been built over mountainous ground? I know it's a cop-out but that would be a valid way to keep true...
  2. D

    MS:S Edana Hog Wild Extravaganza

    C it is then, although I wouldn't have minded D. This is a crude skeleton of the inside of the temple. It's hard to tell what's going on but I'll try to describe. To the left is a ramp leading downward into the living quarters/training areas/etc. To the right is a ramp leading up to the...
  3. D

    MS:S Edana Hog Wild Extravaganza

    Yeah I could round the top of the temple out a bit. The unused space will contain something, maybe a garden of sorts or perhaps the monastery should I choose A. Thanks for the feedback, keep 'em coming!
  4. D

    MS:S Edana Hog Wild Extravaganza

    Ok here's the latest development. That huge awkward round structure will be the temple of Urdual. I don't plan on making the walls accessible so the player would never look down upon the dome from the outside. Here's a closeup of the temple. The cylinder stabbing it's way out of the dome...
  5. D

    MS:S Edana Hog Wild Extravaganza

    Yeah I'll open up the residential quarter a bit more since it's a wee bit too small for a town. The temple district will also be expanded in order to fit the god damn thing inside.
  6. D

    MS:S Edana Hog Wild Extravaganza

    im gay Slight update. The new gigantic hideous block will be the temple of Urdual. It'll be significantly smaller than the original (more of a cloister) and will feature gigantic scales up on the roof. I also broke the beaten path somehow. Critique my map! Tear it apart! DESTROY...
  7. D

    MS:S Edana Hog Wild Extravaganza

    i am not gay Basic merchant's square is done. Also lay out the skeleton for the residential quarter (blue squares).
  8. D

    MS:S Edana Hog Wild Extravaganza

    This worthless thread will contain pictures of things, mostly of MS:Source's Edana. I plan on making it more of a small town and merging the sewers with the main map. The Temple of Urdual will also be located inside the town and will be filled with clowns instead of priests. Also, I'm going...
  9. D

    Possible new MS:S map

    Yeah, that's just one small part of the level, there'll be teleporters to other areas. I'm also working on improving those arches a bit since they really don't look all that great. They won't be getting much better for a while as making higher resolution arches is about as fun as bees building a...
  10. D

    Possible new MS:S map

    Alright, I've uploaded the latest version to here. Just unzip it to your steamapps\<username>\half-life 2\hl2\ folder. To access Creepyland just look for a smoky fountain. Lemme know your two cents!
  11. D

    Possible new MS:S map

    Yeah I've been trying to keep it as fantasy-like as I can. Obviously there won't be any Combine soldiers in the final version. My major concern about pulling it off correctly is framerate; not everyone's computers are powerful and since most of the map is wide open we could have some...
  12. D

    Possible new MS:S map

    Well I'm kind of stuck with stock Half-Life 2 textures so the tiles won't be changing anytime soon unless I can get a better one. The Combine guys aren't placeholders, they're just there to gauge how the map would be with monsters all over the place. Also, the problem with teleporters is it...
  13. D

    Possible new MS:S map

    Here are some more screenshots for those who care (which is probably nobody :|) Nice view of most of the level Gateway to creepyland Creepyland (not all that creepy really) Or is it? (turn up your monitor's brightness if you can't see anything) Let me know what you think!
  14. D

    Possible new MS:S map

    Yup. It was inspired by the Oneiros levels from Clive Barker's Undying. Of course, it doesn't look nearly as awesome as the levels in Undying but I hope to change that in the near future :(
Top