[WIP] Vestibule of Wind (msc_vow)

What colour should the bridge have?

  • brown

    Votes: 0 0.0%
  • dark grey

    Votes: 8 72.7%
  • light grey

    Votes: 3 27.3%

  • Total voters
    11
  • Poll closed .

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Old Skool Apostle
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No release yet unfortunately, but great progress has already been made!

I'm wondering what colour the bridge in the starting area should have though... Brown, dark grey or light grey. The difference is hard to notice between the last two, but here are some screenshots:

View 1: (brown | dark grey | light grey)
UZvQPzA.jpg zflfix0.jpg 3LINBeV.jpg

View 2:
O9wezxy.jpg wikWf8A.jpg 7p5qq68.jpg

View 3:
kOYglU5.jpg TOoe7P6.jpg W0z7BNh.jpg

View 4:
VTzagTy.jpg gqyyJ3I.jpg Lxbio8L.jpg

And here are some other screenshots:
FUomT7i.jpg RkMZYrd.jpg cHQ4JpC.jpg
y0ZLEqm.jpg 61DQVus.jpg xFo6WQ0.jpg
tj5xjVA.jpg QftTGj7.jpg rz6p6Uo.jpg

See a video of the Loreldian orrery (shown in the third pic) by clicking here.
 

ceriux

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those images seem to be broken for me. would you mind using imageshack or something?

i watched the video, that spinny thing looks like it took a lot of work.
 

ceriux

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i personally think the brown stands out too much. either grey looks good to me. (also usually structures materials are from stuff thats around the area which the rocks there are grey)
btw really nice looking map!
 

TheOysterHippopotami

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I like dark grey the best. The lodagond texture is the worst choice.
 

Regorty

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I personally vote for dark grey since it is nighttime and looks cooler that way. Or maybe its just cloudy out, either way I feel the dark grey blends in nicer.
 

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Old Skool Apostle
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Thanks for the replies and votes. I'll go with dark grey.

I want to use this sound file in my map and tried using this website to convert it to a .wav file, but it doesn't play in-game. I guess the format is wrong. Can someone help me out here, please?
 

Thothie

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Must be 22050khz or 11025khz, 16-bit or 8-bit, unsigned mono wave file.

Easiest safe method would be to grab goldwave - open an existing MSC wave file, and paste your sound file into it.

Check the existing wave files though - I think we have like six or seven different thunder effects now - indeed, I think that may even be one of them.
 

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Old Skool Apostle
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I got it to work using VLC, thanks.
I did search through MS:C's sound files (looking for "bolt", "thunder", "storm" and "lightning") and then I even browsed the entire CS:CZ sounds GCF for almost an hour, but this is a new sound file. I would've used an existing one if I could've.
 

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Old Skool Apostle
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As the map is nearing completion, I'm now also working on some minor finishing touches.

...such as a custom gib model for when parts of the giant bridge break (click to enlarge):
C28EijF.png
 
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