I think the biggest issue is that the time needed to "double tap" it is too big & that it's not off by default. Lack of any sort've options to be able to toggle this via in the main menu also sucks, but I doubt anything can be done about that.Isn't the fix for that.. ms_doubletapdodge "0" in console or in your autoconfig?
This sounds like it'd be really overpowered and ultimately pointless anyways since most projectiles (at least the harder hitting, later game ones) are easy to avoid, not to mention the fact that if you are out of range of melee, you don't need an evade chance.I'd rather the stamina drain stay the same and be given some sort of short boost to your evade stat for a few seconds after you've performed a dodge.
A menu option to open up a window of MS:C related parameters would be fantastic.
Can performing a dodge be made to provide players with a small boost to their evade for a few seconds after executing the dodge, but only if they are not wearing platemail type armor? Players wearing vests (or no armor) should receive the boost but players wearing armor like AoB/PA/Gold Armor/etc. should not.Also, yes, reduced stamina drain of dodge and think we made it go a bit further. Just wish we had a combat style that made it useful more often.
I think the only way a class system could ever happen is if the elements of the system were implemented gradually. I agree that my idea is superfluous with the game in its current state, but if enough small features like this were added over time a class system could be built around those features.This "dodge system" would make alot more sense to be applied to the game if there was a proper class system in the first place.