- Jul 24, 2009
- Reaction score
Thothie said:This is the compiler we use:
(Decompiler there as well...)
Here also, is the current p_armorvest source, which I *think* includes some reskins by Borg:
http://www.thothie.com/msc_dev3/p_armor ... 012_16.rar
Mind you, as mentioned in the QC, that Human Female Armor is 80% mesh scale. (p_armorvest_new.qc is the current QC) Though you'll probably have to "tweak" the waste line and such to make it actually look reasonably feminine. Easiest way to test is probably to replace the standard platemail models (#2 and #19). (Just FYI - Human Female Helms are 95% mesh scale, then mesh is displaced: X -3.2 and Z -0.5.)
The compiler does have a texture limit, but p_armorvest_new is currently nowhere near it.