Recolored Maldora Robes for the Player

Stoned

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mhIzA.png

Rigging sucks, but necessary if I want to see this in-game :oldcry: I know it's just a Maldora robes rip, but I still think they're pretty cool :D

EDIT: is there any easy way of doing this? :oops:
 

Stoned

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Re: I **** hate rigging!

Rig attempt 1:

image-974E_4F1581AA.jpg
 

Bordoga

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Sorry, couldn't help, but to laugh hard.
 

zeus9860

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Professional work by Stoned. :mrgreen:
 

Stoned

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If it isn't one thing, it's another. Milkshape crashes when I compile p_armorvest.mdl. I've tried it with Jed's Half-Life Model Viewer, but studiomdl.exe crashes towards the end. Ugh, this is annoying.


EDIT:

image-A973_4F1639A2.jpg

Almost done, I need to tweak it a bit more then I shall send this to Thothie via private message.


FINAL EDIT:

OMG! The robes are 100% complete! Will send to thothie immediately!
 

Thothie

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This is the compiler we use:
http://www.thothie.com/msc_dev3/stud.rar
(Decompiler there as well...)

Here also, is the current p_armorvest source, which I *think* includes some reskins by Borg:
http://www.thothie.com/msc_dev3/p_armor ... 012_16.rar

Mind you, as mentioned in the QC, that Human Female Armor is 80% mesh scale. (p_armorvest_new.qc is the current QC) Though you'll probably have to "tweak" the waste line and such to make it actually look reasonably feminine. Easiest way to test is probably to replace the standard platemail models (#2 and #19). (Just FYI - Human Female Helms are 95% mesh scale, then mesh is displaced: X -3.2 and Z -0.5.)

The compiler does have a texture limit, but p_armorvest_new is currently nowhere near it.
 

Fegged

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Thothie said:
This is the compiler we use:
http://www.thothie.com/msc_dev3/stud.rar
(Decompiler there as well...)

Here also, is the current p_armorvest source, which I *think* includes some reskins by Borg:
http://www.thothie.com/msc_dev3/p_armor ... 012_16.rar

Mind you, as mentioned in the QC, that Human Female Armor is 80% mesh scale. (p_armorvest_new.qc is the current QC) Though you'll probably have to "tweak" the waste line and such to make it actually look reasonably feminine. Easiest way to test is probably to replace the standard platemail models (#2 and #19). (Just FYI - Human Female Helms are 95% mesh scale, then mesh is displaced: X -3.2 and Z -0.5.)

The compiler does have a texture limit, but p_armorvest_new is currently nowhere near it.

:Bord(oga):

Anyways, looks nice :eek:
 

Bordoga

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The bored Ogre stated:"Borg McOga, sir please."
lol
Anyway I agree, you've got it. ^^
Lookin' awesome.
 

Hakariaki

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If you add this robe to the game, please dont put a strenght requirement for it, put wisdom req instead =)
Have to be atleast like level 20-25 SC
 

Stoned

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Hakariaki said:
If you add this robe to the game, please dont put a strenght requirement for it, put wisdom req instead =)
Have to be atleast like level 20-25 SC

That's for Thothie to decide.
 
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