quick question

Shinitenshi

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So i been playing around with hammer but i get this:

Could not find filesystem dll to load

my game executable set to C:\Program Files (x86)\Steam\steamapps\myacc\half-life\hl.exe
when i execute compiler i add -insecure -game msc

Edit:
changed the game executable to
C:\Program Files (x86)\Steam\Steam.exe
and in the compiler i added
-applaunch 70 +developer 1 -insecure -game msc

seems to work now but... msc starts loading map but crashes

Code:
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\blahblah\half-life


** Executing...
** Command: Copy File
** Parameters: "C:\Hammer\maps\testbox.map" "C:\Hammer\maps\testbox.map"


** Executing...
** Command: C:\Hammer\tools\ZHLT34~1\hlcsg.exe
** Parameters: "C:\Hammer\maps\testbox"

hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\Hammer\tools\ZHLT34~1\hlcsg.exe C:\Hammer\maps\testbox 
Entering C:\Hammer\maps\testbox.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: \hammer\wads\allinone_fixed.wad
 - Warning: Larger than expected texture (348972 bytes): 'HAY_1'
 - Warning: Larger than expected texture (348972 bytes): '!LAVA_01'
 - Warning: Larger than expected texture (348972 bytes): 'CAVE_EXT'
 - Warning: Larger than expected texture (348972 bytes): 'CAVEGIBS'
 - Warning: Larger than expected texture (348972 bytes): 'GRASS_FIREPIT'
 - Warning: Larger than expected texture (348972 bytes): 'OILSLICK'
 - Warning: Larger than expected texture (348972 bytes): '{K_TREE4'
 - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
 - Warning: Larger than expected texture (348972 bytes): 'UNTITLED-1'
 - Warning: Larger than expected texture (348972 bytes): '0LAVA_01'
 - Contains 3 used textures, 100.00 percent of map (5179 textures in wad)

Texture usage is at 0.25 mb (of 4.00 mb MAX)
0.06 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\Hammer\tools\ZHLT34~1\hlbsp.exe
** Parameters: "C:\Hammer\maps\testbox"

hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\Hammer\tools\ZHLT34~1\hlbsp.exe C:\Hammer\maps\testbox 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 25 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Hammer\maps\testbox.prt'
SolidBSP [hull 1] 25 (0.00 seconds)
SolidBSP [hull 2] 23 (0.00 seconds)
SolidBSP [hull 3] 25 (0.00 seconds)
0.02 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\PROGRA~2\Steam\Steam.exe
** Parameters: -applaunch 70 +developer 1 -insecure -game msc +map "testbox"
 

Thothie

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My first bit of advice is: mapping is hard.

My second bit of advice is: stop using Hammer to compile maps. (It doesn't give the proper memory space to the tools, being designed for windows 98, has strange directory issues, and I swear, people suddenly forget how to launch MSC afterwards...) Batch files are best, but if you must, you can always get Nem's Compiler to do that for you.

My third bit of advice is: move all your work and media files to a shallow, short directory (such as c:\hldev\maps [\wads] [\models] [et. al.]). Both ZHLT and Hammer have issues with long path names, especially when they have spaces in them, or are spread amongst multiple drives.

I would also suggest upgrading from ZHLT to SHLT, as it handles some of the odd jobs, is better optimized, provides better error feedback, without doing the strange stuff that VHLT does to lighting.

...and if you ever have any questions, link your RMF, as well as your batch file and build logs.
 

Shinitenshi

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For some reason I didn't think anyone would reply lol, my map isn't a map yet but just a room with a spawn xD. Ill try the locations of those files see it it does fix any issues. I'll try to recompile the map with the compiler you showed me see what's up. Should have brought my laptop to work there's a lot of down time today :(

Thnx Thoth
 

Srgnt Rehab

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Thothie said:
My first bit of advice is: mapping is hard.
My second bit of advice is: stop using Hammer...

Context is something that is used by fools.
However, I'd like to reinforce the magnitude of that first bit. Mapping is super hard and takes a lot of help to get started :?


Also, why are you surprised someone would respond to your post? :eek:
 

Shinitenshi

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SHLT link isn't working, ill try looking for it on the web see what happens. Oh and i didn't think anyone was going to reply because of the little activity the forum has atm.
 

Shinitenshi

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Actually i haven't found it since i last posted! thnx for the link im trying to set everything up. I got a bsp viewer and my map is all black and the box i made has no texture on it just white. I guess its not compiling with the textures.

Im using JM all in one wad and thats giving me this when i compile:
Checking Wadfiles (max. expected texture size is 196608 bytes):

Using Wadfile: \hldevs\wad\allinone_fixed.wad:
Warning: Larger than expected texture (348972 bytes): 'HAY_1'
Warning: Larger than expected texture (348972 bytes): '!LAVA_01'
Warning: Larger than expected texture (348972 bytes): 'CAVE_EXT'
Warning: Larger than expected texture (348972 bytes): 'CAVEGIBS'
Warning: Larger than expected texture (348972 bytes): 'GRASS_FIREPIT'
Warning: Larger than expected texture (348972 bytes): 'OILSLICK'
Warning: Larger than expected texture (348972 bytes): '{K_TREE4'
Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
Warning: Larger than expected texture (348972 bytes): 'UNTITLED-1'
Warning: Larger than expected texture (348972 bytes): '0LAVA_01'
Contains 1 used texture, 100.00 percent of map. (5179 textures in wad)


BTW uploading the rmf isn't allowed should i zip it?
 

Thothie

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Just means some of the textures in the wads are oversized. This is usually not a problem. You can usually even use them, they just sometimes get a bit glitchy when wrapping around complex objects and such. Outside of software mode (which MSC can't run in anyways), they are generally safe to use, and it'll trip the warning, whether you're actually using the texture or not.

Most warnings in maps compiles aren't fatal (that being the difference between "warnings" and "errors"). It's good to keep an eye out should you get too many in a row, but that isn't one of the ones you need to worry about. (A lot of "Leaf saw into Leaf" warnings, you'll want to try to minimize, but a smattering of them usually isn't a big deal - a Leak warning, however, is basically fatal.)

...and yes, always ZIP/RAR your RMFs/MAPs/BSPs. Those things are always much larger than they need to be. And, of course, backup often - at least after every successful compile, if not more. Additionally, keep an on-line backup of any large projects. We lose more good maps to hard drive failures than to anything else.

Be sure to examine the 10 sacred rules of mapping and take a gander at the example maps yonder before you invest too much time in any mapping structures though.
 

Shinitenshi

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lol man hammer so old school, program all of a sudden stopped working xD i cant imagine having a big project and it crashes like that. I would be so mad :evil:
 

Thothie

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Yeah, bugger is temperamental. Like I said, save often, backup often. You'll kinda get a "feel" for what Hammer does and doesn't like, after a while, which will help make it more stable, but the proverb, "Jesus saves and so should you", still applies.
 

Shinitenshi

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Noticed quickly hammer acts just like my wife. Do something she doesn't like I'll give u hell! So far "she" aka hamma is being nice :) playing around with ent and what they do. I couldn't figure out how to add different monsters other than the default ones, Orc wolf pig troll ect.I made a map with two rooms but I also couldn't figure out to add the trigger-teleport. I been reading ur tutorial couPle things I don't understand but I'll read it one more befor I ask specific questions.

Sry for bad grammar posting on my iPhone :(
 
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