Hello, folks! A friend and I were discussing things planned for a series of maps, and some issues regarding implementation arose. I need someone like thothie or MiB, who both might know something about this, to answer or anyone who does know. One of the features of the maps is the ability to save quest data, implementing a check-point system that will resemble what's done in some maps already. Brain storming for ideas on how we might do this with the scripting system, an idea was tossed around that we might save quest data (very small amount, as tightly byte-packed as possible) to individual character-data files hosted on FN.
The questions are:
Is this possible? Can we save data to a character file? Much like what is done for shards, to keep players from getting more than one shard.
What are the limitations on saving data to a character file? What if there are hundreds of quest data that were to be saved to the character file, what is the practical limit that can be achieved without causing problems like overflow?
The questions are:
Is this possible? Can we save data to a character file? Much like what is done for shards, to keep players from getting more than one shard.
What are the limitations on saving data to a character file? What if there are hundreds of quest data that were to be saved to the character file, what is the practical limit that can be achieved without causing problems like overflow?