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New *NoName* Map

Discussion in 'Maps' started by Kindomtitan, Apr 30, 2009.

  1. Kindomtitan

    Kindomtitan New Adventurer

    112
    0
    Dec 7, 2007
    ???
    Germany
    Hello together,

    I just start over again ... , i have learned and learned ...
     
  2. CSS

    CSS New Adventurer

    126
    0
    Jul 22, 2007
    Programmer
    Omaha, Nebraska
    Re: New *NoName* Map *pls post something x.x*

    You should take out the blockyness to it first. The house does not have to be a perfect rectangle you know, put some creativity into it and add a side extension with a backdoor or something.

    The spider cave is too blocky too. Use triangles to give it the displacement effect you can use in hl2 mapping. I'd recommend using more than just the spider texture as well - maybe use a rock texture for random spots where there are no spider webs? You'd be surprised how adding one more texture into the mix can make it look tons better. Keep up the good work.

    You have the basic ideas for mapping down- now start experimenting with the advanced.
     
  3. Kindomtitan

    Kindomtitan New Adventurer

    112
    0
    Dec 7, 2007
    ???
    Germany
    --Gonna Edit this--
     
  4. CSS

    CSS New Adventurer

    126
    0
    Jul 22, 2007
    Programmer
    Omaha, Nebraska
    Re: New *NoName* Map *pls post something x.x*

    I forgot to mention that you should add in height variability to your level. Make it so the ground terrain around the house isn't all at the same height, for example.
     

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