Nice one mate, all you need to do now is think of ways that you can reduce the poly count (try detaching some faces to make a seperate element and cap off the missing holes), and also work out some polygon smoothing groups so the blade looks sharp and less organic, the right hand side of the blade looks like the smoothing group of the back is the same as the front so just change the smoothing group to another id number.
My first model was a penis using lathe lol, so at least you have made something worthwhile to be proud of.
Evilsquirrel you are INSANE to have a pair of sunglasses that complex! Although, if you can make a custom model for Natural Selection with an old fashion Starcraft sense to it (I have one like that right now... but it is ugly) and make it really high poly and with a FACE: I will kiss you man... I love Natural Selection & Starcraft, what else can I say?
Anyways, my current NS marine model with a Starcraft look to it has no face, and is simply black, like an empty vessel behind the visor thing: it is UGLY!
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