Shurik3n said:Hmm... were bone blades raining from the sky at the time of the crash? I hear that happens a lot.
Thothie said:Tunnel blows up?
We had a few crashes on ms_snow last night. I think they both happened around the time we were dealing with the ice bone skeles leading to the queen. Didn't know anything blew up there though.
Other interesting crashes:
The_Keep is still getting overflow errors, but I think all the doors are set to make no noise now. So I dunno.
Also got into a situations where some bandits trapped themselves in their spawn chamber, thus preventing map completion (couldn't figure a way to kill them all through the door).
Calruin2 is causing sv_startvolume = [some number > 10] near the door to the queen chamber.
you can also use a runeblade's 2nd charge if you can right next to the door to get them out [its an easy way to kill them too so i like having that happen more often :3 ]Thothie said:Also got into a situations where some bandits trapped themselves in their spawn chamber, thus preventing map completion (couldn't figure a way to kill them all through the door).
pimpsta said:time to call 1-Men-InB-Lack to repair this!
megatracker said:you can also use a runeblade's 2nd charge if you can right next to the door to get them out [its an easy way to kill them too so i like having that happen more often :3 ]Thothie said:Also got into a situations where some bandits trapped themselves in their spawn chamber, thus preventing map completion (couldn't figure a way to kill them all through the door).
This isn't really his department. Tis a combination of map and script bugs I suspect (all map bugs on The Keep - Calruin2 and ms_snow likely some combination of BS).1-Men-InB-Lack
Thothie said:twas just n00b me, and two other n00bs, thus we were t3h screwed.