Mouse wheel support for inventories

greatguys1

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Title explains it all ;)
 

Monika's_BFFEx0256

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I disapprove, my mousewheel down is bound to jump... it would make it hard to flee from enemies whilst trying to pull out a Healing Circle...
 

Thothie

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Dunno if possible - certainly would love to have it myself.

One would have to ask the MiB. We've barely scratched the surface of the mysteries behind this UI.
 

The Man In Black

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Yeah, but who knows when that guy's around?

It's most likely possible, since our frames are derivatives of Valve's, and I want to say it works on the MOTD. Just a matter of adding the right listener. Will examine at some point.
 

Thothie

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Think MiB may have actually pulled this off - though it'll have to wait until next patch.
 

The Man In Black

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I did the closest we'll get without Valve fixing their own code (mouse wheel signal doesn't actually work). I hooked up HUDSCROLL up/down to scroll the item window if it's open. If you bind your wheel up and down to those it'll work. Think that may be the default anyway, or else I've bound it on every PC without remembering it.
 

Thothie

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installer's config.cfg said:
bind "MWHEELDOWN" "hud_scroll down"
bind "MWHEELUP" "hud_scroll up"
installer's kb_def.lst said:
"mwheelup" "hud_scroll up"
"mwheelup" "hud_scroll dn"
Yeah, dem be the defaults.

Don't think Valve's ever gonna fix their sh*t - they abandoned the old mouse input routines in favor of some new third party DLL we've no access to, which is what causes most of the mouse problems some folks have.
 
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