Models needed

WeissberV

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sword.gif = Done.

I request:
Forest trees, Desperatly need them D: (Checking out trees from episode2)

A Lantern needed for shop lights. (needed the most)

Old fashioned boxes. (Need fairly quickly)

Old fashioned Barrels.sword.gif

Anvil model. ( Don't really need that at the moment.)

Some world models of a sword shield and bow, maybe some arrows (for shop decoration.) [ Don't really need that at the moment.]

Some info on how to add music into the map (i've read like millions of tutorials on it and i still don't get how to do it :/) [Don't need but it would help a lot.]

Custom skyboxes. (Not needed much really)

Ladder texture, theres only like 3 textures and 2 of them are dev textures and the other is lame. :/ (Need fairly quickly.)

Wooden fence texture. (I might need this, it depends.)

Info on how to make sprites appear ingame. (I need this quite badly.)

A wooden gate texture.

Rocks (I'm stuck with making in game rocks that don't move, they are cool but it still needs movable rocks, need small, meduim and large sized rocks.)

( For fun a commoner ^^ )


If any of you can help me with anything on the list, ty :D
 

Dark

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if you put a recommended polycount next to each model.... i suppose ill do it :p
 

WeissberV

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Dark said:
if you put a recommended polycount next to each model.... i suppose ill do it :p

I don't know anything about modelling or how much polys they need, if someone else could say how much they must have that would be great :D
 

Dark

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It's just that i'm not sure exactly on the capabilities of the engine and if i make a latern for example with way to many poly's... Bah wasted time... So if someone gives me a rough polycount... ill do the legwork..
 

Red Cell

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I pretty sure I love Dark now.
 

Gaz

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lantern = 200-500 polys

Note: LOD models are also a good idea
 

WeissberV

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Gaz said:
lantern = 200-500 polys

Note: LOD models are also a good idea

:eek: LOD?

EDIT: i need a wooden gate texture too :p *added to the list*
 

defactoduck

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WeissberV said:
Gaz said:
lantern = 200-500 polys

Note: LOD models are also a good idea

:eek: LOD?

lower quality models for use at a distance where a high quality model isnt necessary. the game renders a higher quality model when you are close, and a low quality one when you are far, to increase your performance
 

WeissberV

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New model resquested, i serriously need forets trees ><
 

WeissberV

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Is there any way to get the episode 2 models of trees logs and stones into the normal hl2? i need them, they are perfecto
 

WeissberV

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WeissberV said:
:eek: it looks nice, could u make a another version with a lid on the top? once u done can u PM both over to me i actually am using metal barrels atm would be nice if i had these
 

WeissberV

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K I have got the Barrels, i have added a check list so I know what is done. I got given the barrel by Solid Shadow.

EDIT: Scale fixed.
 

WeissberV

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Can someone do a lantern model, I really am getting annoyed at those orange, flicker lights coming from no where. (Yes i'm working again, hopefully i'll do loads around christmas.)
 

WeissberV

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Come on, there must be someone that can do it :/

EDIT: Maybe if someone makes this lantern, i'll post up some teaser screenshots.
 

Solid Shadow

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Mebbe I can make one, any prefered style? (Lantern with transparent glass = problem, dont know how to do that in source)
 

WeissberV

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Just like that, well lets see if it looks good without glass.

Windows_Illumination_Lantern_3994.jpg
 

Drigien

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WeissberV said:
Just like that, well lets see if it looks good without glass.

Like so?


no textures or Uv mapping done until you like the shape
 

WeissberV

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Drigien said:
WeissberV said:
Just like that, well lets see if it looks good without glass.

Like so?


no textures or Uv mapping done until you like the shape

Wow! thats just how i wanted it! :D
 

Kh

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yea nice jobed.I want the same :p
 

WeissberV

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Added:


Rocks (I'm stuck with making in game rocks that don't move, they are cool but it still needs movable rocks, need small, meduim and large sized rocks.)
 
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