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MasterSwordContinued for android

Discussion in 'MS:Continued Discussions' started by Zombie_Source, Sep 11, 2015.

  1. Zombie_Source

    Zombie_Source New Adventurer

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    Jan 23, 2011
    Ukraine
    Xash3D team have made android version of Xash (Alternative for GS engine) and already ported some mods for android. They can easily port MSC for android but they need source code to do this.

    Github
    https://github.com/SDLash3D
    Video how this works
    https://www.youtube.com/watch?v=l28U1SwyuE4

    There is no need for you to give them source code. They can send you instructions how to port MSC for android Xash so you can port it with your hands.
     
  2. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

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    psycho-oligist
    lost
    They already have our source code, and have yet to manage to port MSC to Xash. :/
     
  3. Dridje

    Dridje Adventurer Socialist Guild

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    Feb 2, 2007
    I saw this yesterday and tried it with my Nexus 7. Surprisingly it works very well (I do have a problem with the control icons not appearing though). I also got it to work with They Hunger.

    According to the list of tested mods the older mastersword will work, I will test it later today.

    Master Sword v1.3-c1.4 (because of specific HUD settings it's better to play it with 1024x768 window resolution)

    Overall, it's very nice but I will stick to using the laptop for now.
     
  4. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

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    Dun seem to have that version archived... Maybe it works cuz it's still old enough to support DirectX.

    Give me a heads up if it works...

    Wonder if the script compiler is backwards compatible that far... Bah, would need the source code for it too... Grr...
     
  5. Zombie_Source

    Zombie_Source New Adventurer

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    Jan 23, 2011
    Ukraine
    Nope, they dont. (Xash developer for PC and team who made android port is two different teams)
     
  6. Dridje

    Dridje Adventurer Socialist Guild

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    Feb 2, 2007
    I'm thinking whoever made that list only launched each mod and made sure it didn't crash. I can explore the maps, sure, but no npcs. Will take a more thorough look at the installation later.
     
  7. ceriux

    ceriux New Adventurer

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    Feb 17, 2005
    Clerk
    At my computer :)
    How smoothly does it run?
     
  8. Dridje

    Dridje Adventurer Socialist Guild

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    Feb 2, 2007
    For the most part it runs as well as it does on PC. Occasionally there will be a slight hiccup or time where it drops to <10fps but it will jump back up after a few seconds. I played They Hunger on it mostly.
     
  9. ceriux

    ceriux New Adventurer

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    Feb 17, 2005
    Clerk
    At my computer :)
    well, I'm going to throw this out here again. Quake is also 100% open source and has multiple android ports. + easy to learn scripting language based on C.
     
  10. Everquest

    Everquest New Adventurer

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    Nov 3, 2016
    Has this been tested amymore? Is it stable enough? Is it worth using?
     
  11. MS:C community

    MS:C community Active Adventurer

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    Jul 7, 2011
    Judging by the lack of posts in the past year (this is yet another dead thread, incase you didn't notice) I'd say: No, it hasn't.

    Some MS:C maps aren't even stable with six players on the RKS servers, which are supposedly really good computers. So no, of course MS:C on Android isn't going to be stable enough.

    Most likely not. Good luck assigning the dozens of keys MS:C uses (that includes 24 quickslots) to some touchscreen interface.

    VOEuFo5.gif
     
  12. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

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    Well, the Chicago servers are running on Intel Xeons E3-1270 Ivy Bridge @3.9GHz with 32GB RAM. Not sure what the European and west coast ones are running (just have log and remote access, no RDP). They seem to run comparably though (well, nearly - the west coast servers do seem a bit weak. )

    I've fiddled with several versions of Xash and Sing, never could get any of them to work with MSC. Lack of Steam is a problem, but I did my best to code it out while using LAN and local characters, and still got nadda.
     
  13. Everquest

    Everquest New Adventurer

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    Nov 3, 2016
    Using that logic this forum or even the mod could be considered dead. Because nothing is posted frequently does not mean someone is not working on or has done something before this thread was left alone.

    There are other MMORPGs bigger and fancier then this and they work just fine on Android.

    Other games on Android make do with what little they have. I see no reason MSC could not.

    Yes please VOEuFo5.gif any thread more than 2 hours old if it would put your mind at ease.
    How much trouble would it be to get something that would run official servers like normal MMORPGs? I am not saying something so big and expensive as that, but better then what you currently use "IF" that is the issue or even possible. Is it the power that is the issue with the low player count per server and map changes that take so long or crashes altogether or the coding?
     
  14. PY004

    PY004 Administrator Staff Member Administrator Moderator

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    These are the specs of the servers currently/planned to be in use.
    US West
    Xeon E3-1270 v3 Haswell (3.5/T3.9 GHz)
    32GB RAM
    120GB SSD + 1TB HDD
    1Gbps Uplink
    Windows Server 2012 R2 (to be updated to 2016)

    US East (Chicago, Current)
    Xeon E3-1270 v2 Ivy Bridge (3.5/T3.9 GHz)
    16GB RAM
    120GB SSD + 1TB HDD
    1Gbps Uplink
    Windows Server 2008 R2

    US East (Future)
    Xeon E3-1240 v3 Haswell (3.4/T3.8 GHz) Watercooled
    32GB RAM
    2 x 2TB HDD
    1Gbps Uplink
    Windows Server 2016

    US East (Web Server)
    2 x Xeon E5-2630v3 Haswell (2.4/T3.2 GHz) Watercooled
    128GB RAM
    2 x 2TB HDD
    2 x 480GB SSD
    1Gbps Uplink
    Windows Server 2008 R2

    EU Server
    Xeon E3-1240 v3 Haswell (3.4/T3.8 GHz) Watercooled
    32GB RAM
    2 x 2TB HDD
    1Gbps Uplink
    Windows Server 2008R2 (To be updated to 2016)
     
  15. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

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    Some MMO's (and nearly every FPS) use similar hardware, just, in the former case, more of them.

    Part of the problem is the engine is so old that it doesn't use everything available to it. The Svencoop engine maybe newer, but it's still built on that same old engine from 1998, which is tweaked up from a 1996 engine. We're piling far more onto that engine that it was ever designed to handle, and doing it in about the least efficient method imaginable.

    It's just old. More modern games dump a lot more work to the individual clients and operate far more efficiently. Not a lot we can do about that. Even if we had access to the engine, it's far beyond our talents to do all the from-scratch work that'd be required to modernize it.

    So the US West and Chicago servers are using basically the same hardware? Hrmm... Either it's the quality of the pipes, or (perhaps predictably) Windows Server 2008 has superior performance to 2012. Still, in every case, the servers have far more firepower than MSC can actually take advantage of.
     

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