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Kanta's texture fixing fixation station.

Discussion in 'Skins/Textures' started by Kanta, Nov 13, 2017.

  1. Kanta

    Kanta Adventurer

    87
    15
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    There are a lot of poorly aligned textures in MSC, some of which have bothered me so much that I've gone and fixed them myself. I will post pictures here along with downloads so that you can have them for yourself.

    Affliction Lance.
    This is the first thing I ever fixed, the affliction lances texture looked like it was lazily slapped over the holy lance and it still had a sliver of it showing like disgusting plumber crack. I also made the head of the spear look a lot more proper.
    compareaff.png
    https://www.dropbox.com/s/ak5vzekmddfet23/afflancefix.zip?dl=0 (This fixes both third and first person.)
    Bear claws.
    Before:
    gI5Myvu.png
    After:
    y7aq6ml.png
    https://www.dropbox.com/s/9zz6y65b59d2dry/bearclawsfix.zip?dl=0

    Armor.
    So this fix is most noticable in a few key spots, the hands and the Pheonix armor. With the original model, the skin tone of your characters hands change depending on which suit of armor you're wearing and as for the Pheonix armor... Well, just look at it. (New is on the left and old is on the right.)
    GrcOfvT.png
    Jb91XYc.png
    https://www.dropbox.com/s/ta92gdozij8v3vc/armorfixerino.zip?dl=0
     
  2. Rihanna

    Rihanna New Adventurer

    1
    2
    Feb 7, 2016
    Level 25 Fencer
    smugglers_cove
    kWbld.gif
     
    greatguys1 and Kanta like this.
  3. Father Brandon

    Father Brandon Adventurer

    154
    11
    Aug 26, 2004
    Mapper
    Frosty North
    Awesome work! Glad to see things like this being fixed.
     
    Kanta likes this.
  4. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    14,679
    17
    Apr 8, 2005
    psycho-oligist
    lost
    Hrmm... Darnit, this ain't gonna work.

    I'll have to package and send you the source files, if you wanna do this proper. Your armor compile, for instance, resulted in clipping to 488x498, and probably isn't working with the original 512x512 textures and sourced from the clipped compile anyways. If they were new textures, I could take the time to align them in with the originals, but as what you're doing is closing bad seams, that isn't gonna cut it. I shall get back to ye with some big downloads.
     
  5. Kanta

    Kanta Adventurer

    87
    15
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    Well, I was simply just shifting the textures and re-applying them with a model viewer. I didn't really make these with the intention of them being amazing or anything, just temporary fixes I made out of my own frustration with the way thing's looked.
     
  6. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    14,679
    17
    Apr 8, 2005
    psycho-oligist
    lost
    Well, if you're feeling up to it, would be nice to have something we could work into the patch.

    Though, since they are on separate submodels, rather than simply skins, lemme try with the Milkshape UV wrapper first. I suppose it might be better to do it from that end.

    edit: Yeah, that works. Was a bit tricky on the bear claws, as it kinda looked like the seams were deliberate, but otherwise, yeah.
     
  7. Kanta

    Kanta Adventurer

    87
    15
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    So you could make it 5 submodels with skins instead of one for each armor?
     
  8. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    14,679
    17
    Apr 8, 2005
    psycho-oligist
    lost
    Eh, possibly, but I'd have to re-write the whole armor system if we wanted to do that, and there wouldn't be much point. Also, I know there's a special subsystem that propagates player model submodel states between clients, and it doesn't support skins. I dunno if it's the same for the armor they are wearing.
     

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