I NEED TEH HELP!!!

forsaiken

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alright i was trying to compile my world model,

I have the file "Barrel.MS3D"

I added a joint in the center

I assigned the vertices to the joint.

I clicked on "File...Export...Half-Life SMD..."

I saved it as Barrel(ref).SMD

I clicked on Reference... OK...

I clicked on Tools...Half-Life...Generate QC File...

I saved it as W_Barrel.QC

I edited the QC File from this...



// Output .MDL

$modelname "C:\Master-Sword Mod Development\Models\Enviroment\Barrel\W_Barrel.mdl"



// Directory of .SMD

$cd "\Master-Sword Mod Development\Models\Enviroment\Barrel\"



// Directory of .BMP

$cdtexture "\Master-Sword Mod Development\Models\Enviroment\Barrel\"

$cliptotextures



// Write textures into a ???T.mdl

//$externaltextures



$scale 1.0



// bodygroups: use relative path from $cd

$bodygroup body

{

studio "./reference"

}



// sequences: all sequences are in $cd

$sequence seq-name "sequence" loop fps 30 ACT_IDLE 1



To This...



// Output .MDL

$modelname "C:\Master-Sword Mod Development\Models\Enviroment\Barrel\W_Barrel.mdl"



// Directory of .SMD

$cd "\Master-Sword Mod Development\Models\Enviroment\Barrel\"



// Directory of .BMP

$cdtexture "\Master-Sword Mod Development\Models\Enviroment\Barrel\"

$cliptotextures



// Write textures into a ???T.mdl

//$externaltextures



$scale 1.0



// bodygroups: use relative path from $cd

$bodygroup body

{

studio "barrel(ref)"

}



// sequences: all sequences are in $cd

$sequence seq-name "barrel(ref)" loop fps 30 ACT_IDLE 1



I clicked on Tools...Half-Life...Compile QC File...

and in the window on the bottom it says

Grabbing ...\Master-Sword Mod Development\Models\Enviroment\Barrel\barrel(ref).SMD

Grabbing ...\Master-Sword Mod Development\Models\Enviroment\Barrel\barrel(ref).smd



Error unkown :

Triangles

what do i do i have followed every compiling tut i can find
 

forsaiken

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im using Milkshape, and im just making a world model

and it crashes everytime i try to compile "unkown studio command : triangles"
 

Lanethan

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it's action smd cannot be a reference smd. save a new smd as an animation smd and call it 'idle' and use that instead of using the reference again.
 

forsaiken

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oh

sweet thanks

EDIT

well the error goes away but the program still crashes :(
 

Ewok

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Heh, no worries dude.



This error is caused because your using a material or texture that is higher than 256 colors. You need to index your image, then compile using the indexed version. Milkshape can't handle anything above that.



Later,



- Ewok
 

forsaiken

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ah ok thx

oh my fuck

the tetures are slanted now... :evil:
 

forsaiken

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wtf

wtfmate.bmp
 

forsaiken

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i was waiting for a download...

so how can i fix the textures? :p
 
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