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CL_FlushEntityPacket

Discussion in 'FN Information and Issues' started by Kanta, Aug 29, 2018.

  1. Kanta

    Kanta Active Adventurer

    285
    32
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    I've been getting this error the past few days I've been playing on FN servers. The game freezes up for a second then says "CL_FlushEntityPacket" in the upper right corner. My ping is fine and nothing has happened lately that would change the performance of my internet or computer. Any clue what's up?
     
    Malachite likes this.
  2. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    15,055
    44
    Apr 8, 2005
    psycho-oligist
    lost
    Possibilities include:

    • Wireless Internet (Half-Life and other old FPS netcode does not play nice with this.)
    • Rate cvars got fudged (In the past, this could happen if you changed the Connection Type/Download Speed in Steam, though I think this is no longer the case.)
    • Windows Shenanigans (Virus using your puter for bitcoin mining, left your torrents on, firewall, "registry optimization", and the like.)
    • Router configuration issues.
    • Character corruption causing lag via malformed packets.

    The cvars have changed so much that I'd actually have to do research to give you legit ranges, beyond just copy-pasting my own.
     
  3. Kanta

    Kanta Active Adventurer

    285
    32
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    Well, what are the default rate commands?
     
  4. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    15,055
    44
    Apr 8, 2005
    psycho-oligist
    lost
    I suppose I can copy/pasta them from my Valve install - I've tweaked the MSC ones, and MSC's defaults don't include the newer ones. I think both have a lot of legacy cvars that no longer do anything, and I am no longer certain as to which are which:

    Code:
    cl_cmdbackup "2"
    cl_cmdrate "30"
    cl_dlmax "128"
    cl_updaterate "20"
    
    rate "20000"
    cl_rate "20000"
    ex_interp "0"
    fps_modem "30"
    fps_max "999"
    
    See also: yonder thread - though I suspect you've checked everything there.

    I should also add virus scanners to the "Windows Shenanigans" list - seems the most recent incidents of it in Counter Strike, that weren't the result of wireless internet, crappy routers, or QoS packet tweaks, were the result of virus scanners. It's a fairly common issue in Goldsrc that a lot of different things can cause, sadly.
     
  5. Fegged

    Fegged New Adventurer The Dragonknights

    522
    0
    Aug 12, 2010
    as far as I remember, atleast for Source related things,
    cl_cmdrate
    cl_updaterate
    cl_interp
    rate
    were the only important ones.
    Also for my experience having more than 200 FPS lags MSC to death, so one shouldn't set the FPS too high, I think i capped mine at 150 for smooth experience
     

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