Canyons? (Currently not named) Free Roam Map :D

Jon

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Ive decided to make another map but this time one of much longer length. It will consist of the undead and demonic orcs. The best idea behind the map is that both the undead and orcs are working together to awake a monster ( Im aiming for a dragon if there are models ) in his lair. Players have to go through each side of the map ( undead and Orc ) and stop the process of awakning. Once each side has been stopped the doors to the lair will open and players will have to kill the half awakened dragon.

I plan on making this map of epic size. Also more curvy and sexy since lostcaverns was too boxy.

--EDIT--
Decided to use current outside area of level for a free roam map.
 

PBarnum

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Nice. Hope it works out and you don't get FPS problems.
 

The Man In Black

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Sounds cool, but come on, work on some of my maps :p
 

PBarnum

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Hahaha yea... Really though, its true. They are a trap and suck your soul.
 

WeissberV

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make them on ur own, they are simple enough to make anyway.
 

Thraxis

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Personally I reccomend/prefer to see light crystals. After seeing a few uses of them in MSC I've grown to like them more over torches, which are static and dull IMO.

Crystals probably would take a bit more time, but you could make a few bunches and reuse them so as to not take TOO much work but still get a player or two to stop and go "Ooo purrttyyy" instead of "oh look another set of torches". Granted it might not be what you are looking for and then you can ignore me and this post completely :p
 

Dridmar

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Thraxis said:
Crystals probably would take a bit more time, but you could make a few bunches and reuse them so as to not take TOO much work but still get a player or two to stop and go "Ooo purrttyyy" instead of "oh look another set of torches". Granted it might not be what you are looking for and then you can ignore me and this post completely :p

In my opinion, it depends on the setting. Crystals would be good for places like caves and torches would be good in old areas like tombs/lairs.

Jon, if you make torches for you map (brush torch holder with fire sprite and little light) be sure to keep those to a minimum or you map may start crashing the servers due to the "no free edicts" error.

If your map is going to be an "epic size" like stated in your post, I would constantly watch out for the "no free edicts" error and make sure the map performs well. (Lots of compiles to test those eh?)
 

Jon

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Getting stupid error while testing. It seems I have a "bad texture" extending to " X X X" (coords). This causes my game to crash with this message showing.
 

Dridmar

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Jon said:
Getting stupid error while testing. It seems I have a "bad texture" extending to " X X X" (coords). This causes my game to crash with this message showing.

http://www.slackiller.com/tommy14/errors.htm <----Good website for lots of half-life mapping problems. See if you can find your error in there. If not, you should get another mapper to look at it for you to see if they can find the problem area.
 

Thothie

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Jon said:
Getting stupid error while testing. It seems I have a "bad texture" extending to " X X X" (coords). This causes my game to crash with this message showing.

Hit the ALT-P, and see if you have a "texture perpendicular to face" – if ye do, try the fix, and if it doesn’t fix it, repaint the faces manually so the texture doesn’t go stretchy in weird and wondrous ways.

This often happens when you splice things with the texture lock on.
 

Jon

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Im not getting anything in the Alt+P menu.

During the compile this shown in the log...

- Warning: Larger than expected texture (348972 bytes): 'HAY_1'
- Warning: Larger than expected texture (348972 bytes): '0LAVA_01'
- Warning: Larger than expected texture (348972 bytes): 'CAVE_EXT'
- Warning: Larger than expected texture (348972 bytes): 'CAVEGIBS'
- Warning: Larger than expected texture (348972 bytes): 'GRASS_FIREPIT'
- Warning: Larger than expected texture (348972 bytes): 'OILSLICK'
- Warning: Larger than expected texture (348972 bytes): '{K_TREE4'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'

Could that have something to do with it ?

I get the Error during map inchange ingame.
 

Dridmar

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Jon said:
Im not getting anything in the Alt+P menu.

During the compile this shown in the log...

- Warning: Larger than expected texture (348972 bytes): 'HAY_1'
- Warning: Larger than expected texture (348972 bytes): '0LAVA_01'
- Warning: Larger than expected texture (348972 bytes): 'CAVE_EXT'
- Warning: Larger than expected texture (348972 bytes): 'CAVEGIBS'
- Warning: Larger than expected texture (348972 bytes): 'GRASS_FIREPIT'
- Warning: Larger than expected texture (348972 bytes): 'OILSLICK'
- Warning: Larger than expected texture (348972 bytes): '{K_TREE4'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'

Could that have something to do with it ?

I get the Error during map inchange ingame.

I've had similiar things like those before and it didn't cause any problems for my map.
 

Thothie

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This is starting to sound like that frustrating error Highlands used to have... Wonderin if ye have a lot of overlapping brushes or somethin.

Ye can send me the map, and I may get a chance to look at it sometime, no promises.
 

replica

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you probably fitted a texture to something very tall and thin(like a door or something). it doesnt like it when you have textures scaled below .1 or above 10. or maybe thats a different error im not sure
 

Jon

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Okay. Starting to drift from my orignal idea.... After thinking and FER's suggestion.. I have decided to take the current outside part of Lair and use it for a free roam map. A bit harder one then thornlands.
 

Jon

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Could anyone give me an idea on the monsters that should go in a 20-30 map? I have the master monster script thingy, but Im not too sure on how hard an enemy is.
 

Jon

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Lewl Double Post. Also I fixed the error by deleting the undead part of the map. I think another mid level free roam map will help more then another "LOLWTFBBQHAXUBERLEWTS" map.
 
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