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INFO Bug Reports NOV2015a

Discussion in 'Current Patch Discussion' started by Thothie, Nov 23, 2015.

  1. Malachite

    Malachite New Adventurer Heroes of Dawn

    81
    2
    Dec 31, 2015
    Male
    United States
    Off topic here, but is it ever possible to get a launcher (framework window) that automatically patches work finished by devs to server and client? instead of downloading patches etc from the site it does it from a launcher?

    Idk if it may help with keeping updates constant and neat additions and tests with the community than waiting for a rather large update and a installer.
     
  2. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    14,992
    29
    Apr 8, 2005
    psycho-oligist
    lost
    Possible, surely - finding someone to code it up, on the other hand, and then getting it to launch in Steam. (The latter of which maybe a non-issue, come the migration.)

    It'd be nice to at least have something that checked the current version on the website and gave you a prompt to update, which I suppose I know enough to do, outside of the SDK, but inside, I can't even get it to do anything before a map loads.

    I actually tried to get it to launch an external program, after map load, but it seems the engine has some sorta protection against it. The intent was to launch a program to make a randomly generated map on request - not that the generator itself is ready for prime time, just experimenting.
     
  3. furion001

    furion001 New Adventurer Shadows of Torkalath

    227
    0
    Jan 15, 2010
    Fuzzy thing.
    Fairview UT, USA
    Yeah... was probably not the best idea for me to do the copy paste method. but I was still learning how to script at the time and I didn't even know inheritance was a thing I could do at the time... heh.. my bad I suppose..

    Doesn't matter now anyway, had a harddrive crash a year ago that erased all my dev stuff, all my maps, scripts, models, everything.. Poof gone just like that. So I wouldn't have be able to fix them. (or attempted to fix them)
     
  4. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    14,992
    29
    Apr 8, 2005
    psycho-oligist
    lost
    Not your fault so much as Lord K's for giving you buggy starting material (and maybe mine for not warning you, though I canna recall if I had the chance).

    I can get ya some of that back - PM'd ya a link.
     
  5. furion001

    furion001 New Adventurer Shadows of Torkalath

    227
    0
    Jan 15, 2010
    Fuzzy thing.
    Fairview UT, USA
    Ahhh! Much appreciated Thoth.
     
  6. greatguys1

    greatguys1 Adventurer Developer Warriors of the North

    238
    18
    Apr 20, 2013
    Yes
    If you enter the world already holding a weapon, you get the 30% dual wield penalty, despite holding only one weapon. I tested it in the alpha with eth dagger and the blood sword from that one orc dude, I forget what it's called, and in the release, I tested it with the Fang's tooth.

    Putting the weapon away and re-equipping it fixes the penalty.
     
    Last edited: Jun 20, 2018
  7. Kanta

    Kanta Adventurer

    256
    22
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    Ice Guardian ladies shoot an icicle projectile that never misses now matter how hard you try to dodge it. It also deals pierce damage(Not sure if mistake or unfair design choice).
     
  8. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    14,992
    29
    Apr 8, 2005
    psycho-oligist
    lost
    Reworking the whole parry system from scratch is on the list of things to do before next patch.

    There's no real dependable way of detecting every possible equipment change or initialization, it seems, so I suspect we're doomed to rig up a system that checks what items the player has equipped every second where PLR_IN_WORLD is true to finally nix the last of the bugs out of this thing and simplify. It's somewhat complicated by the fact that many of the variables set by the current parry system are used by other systems in the game, so we'll have to be careful that it populates all the same setvards correctly (such as ACTIVE_WEAPON etc.) Probably a new include, player/player_weapons - in which we'll move all the player-script side weapon handling.

    I've added a few more $get()'s related to this process already for more dependable item detection, particularly as it relates to main-hand/off-hand.

    Most icicle attacks do piercing damage and apply a cold DOT+effect. Glancing over it, I think they may be cheating a bit to get a resource friendly ice spike storm attack. Think it's actually a series of traceline attacks, so you should be able to take cover, but otherwise, yeah, gonna get hit. The projectile speed is 1500, so it should look more or less like a bullet - but maybe with a potion of speed or such it might look dodgable. Might look into tweaking, but I dun want these gals to start doing the lag burst that the ice skeleton's projectile storms and the like used to cause.
     
  9. Kanta

    Kanta Adventurer

    256
    22
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    ... These ice ladies icicle attack is the only one that deals pierce damage, across other NPCs and player attacks.

    Anyways, the model is far slower than the projectile. So by the time it has closed half the distance, the actual projectile has hit you.
     

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