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Known issues
MAJOR

- Using "-num_edicts 4096" in the HLDS switches, and having the server restart when it is empty ("ms_reset_if_empty 1" in server.cfg), combined with giving another minute or two leeway for restarts seems to help alleviate this problem quite a bit, if not eliminate it.
Minor




Aesthetic
⢠When first created, female characters are male on char selection screen
⢠Female model quivers when wearing leather armor
⢠Female model is fugly as sin
⢠No one likes Orochi's demon claws. :/
Ancient/Perpetual
Known Ancient bugs:
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Ticket Bank freaks if you have more than one of the ticket or item you are trying to trade
--> Galat chest does not have this issue.
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
Also Not liable to go away soon:
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Jumping from server to server without closing HL screws with FN functionality (solution: Close half-life before joining another game.)
Resolved from MAR2010b:
Fixed various spell casting / purchasing limitations.
⢠Fixed various ammo stacking issues.
⢠Fixed Olof being even crazier than usual (re-wrote script from ground up)
⢠Fixed folks not being able to delete their characters (hopefully)
⢠Fixed "body parts vanishing" and "transexual" issues caused by glowshells and the like
⢠Fixed CL effect on Torkalath bows
⢠If Forsuth is stuck in the elevator on The_Wall, he will eventually teleport to the top
⢠Various other attempts to make Forsuth more dependable.
- PS. Suggest using the *inside* pillar when getting Forsuth to travel up the spiral.
⢠Some optimization for NPC death sequences (still not killed pfn_Think bug though)
⢠Fixed various bugs with individualized treasure chests (hopefully - under new system).
⢠Fixed Bludgeon's stunning with DOT at a distance.
⢠Fixed some flaws with the vote system hanging (hopefully).
⢠Fixed some bugs related to the new Steam UI.
⢠Fixed various "script duplication" bugs causing various strange errors (though we've not tracked them all down yet).
⢠Fixed various potential base_chat related bugs.
⢠Fixed bug with the Felewyn ring quest.
⢠Fixed some poison/spore cloud related bugs.
⢠Fixed some magic circles being subject to push attacks.
⢠Fixed some bugs with Captain Ron and a few other vendors.
⢠Fixed the ****ing Iron Guardian. (Hopefully)
⢠Fixed Ethereal dagger secondary attack not bypassing armor.
⢠Holdan Returns!
⢠Generated Tickets for various neglected items.