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A.Nonymous said:Well dunno if anyone else has been.... Honest enough to tell you this but I think you made a mistake using this new boss regen health system thing. Maldora who is meant to be one of the hardest is now no harder than any boss, sure he takes a little longer but anyone with an AoB and a darksword can take him down. He's so easy and yet still the loot he gives is amazing, there's going to be a huge influx in rares now as no one plays the other maps anymore cos you can get the good ones on Lodagond.
I seriously got more annoyed at the_keep boss cos of his health potions than I do at Maldora. I also think I could solo bosses like Atholo now, there's just no fear behind death (with AoB anyway) now because he won't heal. Simply put the old system is what made this game so hard and rare items actually being rare, cos the boss just wouldn't die.
Well that's my thoughts anyway.
Been getting complaints along these lines from various folks, but the main thing I want to avoid is returning to the situation where, in many cases, having more players to fight a boss is less effective, and where players start lynching one another whenever one of them dies.
Old system:
⢠Boss gets x2 playerâs max hp whenever he kills them
- This leads to the problems above
New system:
⢠Boss gets small% of his current HP back each minute
⢠Boss gets a large% of his max HP if he slays all the players on the server
- Not entirely sure if this second bit is working (also easy to sploit past)
Now, in the case of Maldora it maybe his regen rate is simply too low, coupled with the fact that the DS is the only really effective weapon a high end character is liable to have on hand in order to deal with him.
So Iâm thinking thereâs gotta be another sort of penalty (as sadly we seem to have added too many advantages) for dealing with the boss improperly. But again, I donât want to go back to the previous anti-team situation.
As such, Iâm posting this for peeps to submit idears, cuz Iâve got none here. After weâve gathered some viable ideas, Iâll setup a poll.
Edit:
Also On the table (prob some combination thereof):
⢠Boss "learns your tactics", and your ability to damage him reduces severly after each time he slays you
⢠Boss regens 25% if not damaged by players for more than a minute.