500+ HP Only [FN] - SEP2007a + ara + chapel

Thothie

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WTF's server is this!? >< Seriously... 500+hp only... and CHAPEL.... What the hell?
 
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Thothie

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Think I'll take baby thoth in there too...

...I'd understand having a high level cap (bunch of high levels run into a low level map always ruins it), but a low level filter? I mean, what are they going to do besides get you slightly better treasure? :\
 

ITS'aME'aMARIO!!!!

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Blasto's, Yours, and sometimes Sabre's server usually fill up quick with the 30+ level people.

So his server is my only other choice to level. 200 ping can be fun sometimes too... Skating orcs, and when you kick em they keep sliding. :D
 

Dark_Force9999

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Thothie said:
Think I'll take baby thoth in there too...

...I'd understand having a high level cap (bunch of high levels run into a low level map always ruins it), but a low level filter? I mean, what are they going to do besides get you slightly better treasure? :\

Well Thothie, it's kinda your fault for putting demanding condition for spawning rare goods and artifact chest that we only accept help from 500 hp+ chars.
 
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Thothie

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THAT IS NOT HOW IT WORKS, damnit. ><

More players = more likely to get rare goods - regardless of their HP. It's just that only high end players can actually make the item appear.

If you have one 500 hp player, and nine 20hp players - you are MUCH more likely to get something of value out of those chests (Much more likely than you would be with say four 500hp chars), and the stuff that's less valuable, there will be more of. The high end stuff won't appear in the chests until the 500hp player opens them, and the artifact chests will only select that player, and the more players that are around, the more likely he is to get something out of it. So it's win-win to have as many players as possible, regardless of level.

Only thing having nothing but 500hp players around does for you, is make the ramp harder quicker.
 

The Man In Black

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Since when do nine 20hpers have a better chance of getting a darksword than 5 500hpers? I was under the impression that the spawn chances for GOOD items (the ones people actually want, ie Dark Sword, Urdulian Shield, etc) required a base hp for each player to increase spawn chances...
 
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Thothie

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Nein, just one allows the raising of the chance, all the others are factored in afterwards.
 

J-M v2.5.5

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Thothie said:
With 6 or more players over 500hp, your odds of getting one or the other is are 50%. (Always gives one or the other)

At 8-10 players with 500hp, your odds of getting both are 100%.

With less than six players it's 5% chance per player for either/or.

In addition to having the free time to play MSC 10hrs a day for 4 days straight, you've some really crappy luck. ;)
That's my motivation for my server name.
And a damn fine motivation it is.
 

CrazyMonkeyDude

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So, wait... It IS true that the person with the highest HP should look at the chest first! People have been spouting and shooting down that for a long time.
 

Sabre

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CrazyMonkeyDude said:
So, wait... It IS true that the person with the highest HP should look at the chest first! People have been spouting and shooting down that for a long time.
That has long been debunked. The only purpose it serves now is to have a high level fairly distribute items...Or in more cases, given the current levels of people, the trustworthy player.
 

CrazyMonkeyDude

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Sabre said:
CrazyMonkeyDude said:
So, wait... It IS true that the person with the highest HP should look at the chest first! People have been spouting and shooting down that for a long time.
That has long been debunked. The only purpose it serves now is to have a high level fairly distribute items...Or in more cases, given the current levels of people, the trustworthy player.

ACKPTH, but Thothie just said...! Argh. >.< *bangs head off desk*

Thothie said:
The high end stuff won't appear in the chests until the 500hp player opens them...

I may have just misread this, then.
 

Cuith

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wtf is ACKPTH?

Also, I'm with CMD. Thothie says one thing, and other people say the opposite. Which is it?
 

tehrilez

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I play in that server all the time because it's always on chapel.


But then when I join and people see theres others playing, the server fills up with 4+ high levels and they absolutely WHORE the boars and rats. WTF are they doing, they don't get any XP.
 

Dark_Force9999

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I'm confused also. I thought that artifact chest was said to have a Base HP of 400 to spawn. Also does the 500 hp player needs to look into the chest first instead of the low level players? Does 3 200 hp players add 5% to high end loots?

This really need explaining.
 

Cuith

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tehrilez said:
I play in that server all the time because it's always on chapel.


But then when I join and people see theres others playing, the server fills up with 4+ high levels and they absolutely WHORE the boars and rats. WTF are they doing, they don't get any XP.

They get XP, don't they? Just not enough to count at that level.

Also, what else is there to do in Chapel? Seriously..after 5 minutes that map is boring.
 

Thothie

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J-M v2.5.5 said:
Thothie said:
With 6 or more players over 500hp, your odds of getting one or the other is are 50%. (Always gives one or the other)

At 8-10 players with 500hp, your odds of getting both are 100%.

With less than six players it's 5% chance per player for either/or.

In addition to having the free time to play MSC 10hrs a day for 4 days straight, you've some really crappy luck. ;)
That's my motivation for my server name.
And a damn fine motivation it is.

No where in there does it say your odds are not better with more players on the server.

Odds are better with more players, period, it doesn’t matter how many HP they have.

You are screwing yourself and your clients with that requisite.

So, wait... It IS true that the person with the highest HP should look at the chest first! People have been spouting and shooting down that for a long time.
NO! IT IS NOT! >< - It’s just that no item will appear until a higher level character looks in the chest – it doesn’t matter how many thousands of lower level characters look in the chest first, new stuff will appear when the high level character looks, so he can take first pick. Same is true with making artifact chests appear.

This has been said before, there's just a lot of disinformation running around. Some of it deliberate.
 

CrazyMonkeyDude

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Thothie said:
So, wait... It IS true that the person with the highest HP should look at the chest first! People have been spouting and shooting down that for a long time.
NO! IT IS NOT! >< - It’s just that no item will appear until a higher level character looks in the chest – it doesn’t matter how many thousands of lower level characters look in the chest first, new stuff will appear when the high level character looks, so he can take first pick. Same is true with making artifact chests appear.

This has been said before, there's just a lot of disinformation running around. Some of it deliberate.

Thank you... No, THANK YOU for clearing this up. This has had me wondering for a long time.
 

J-M v2.5.5

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Thothie said:
Thothie said:
With 6 or more players over 500hp, your odds of getting one or the other is are 50%. (Always gives one or the other)
Odds are better with more players, period, it doesn’t matter how many HP they have.
Odds are better with more players, it doesn't matter how many HP they have, yet you do need six players that have over 500 HP to be sure to get one or the other. Right?

I know the odds are better with more players around, but to be sure you get an Urdulian shield or a dark sword, there must be at least six people with a minimum of 500 HP each around. At least that's what the information in your previous post makes clear.

I don't care that the spawnchances increase when there are eight 200 HP people in-game. I want the spawnchances to be 100%, at least of one of the rares. And for that, I need six 500 HP people, according to you.
 

Thothie

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Odds are better with more players, it doesn't matter how many HP they have, yet you do need six players that have over 500 HP to be sure to get one or the other. Right?

No, it does not matter what their hitpoints are, so long as one of the players has 500. (There's an anti-bot mechanism that will stop a brand-new character from counting, but that's it.)

It is true, that six 500hp characters will probably tear through a map a lot faster than one 500hp character and five 100hp chars. But it's also true it's a lot easier to fill a server, and thus increase the odds of treasure, if you don't restrict your player base.

Further we've nerfed the monster regen so low level players do not "feed" bosses as well as high level ones. They now get double the HP of the player they kill instead of a flat 25% - and on the 6000hp Barnum boss, the 100hp players mentioned above aint feeding the boss much much. (Unlike the old days where he woulda got 1500hp per kill.)
 

Dark_Force9999

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LOL J-M, I was at school lately, but you beat me to the quote for like... a couple hours.

About the Dark Sword and Urdulian Shield spawn chance, it seem to spawn with that condition only. I tried a full room of 500+ hp chars with 1 person secretly had below 500 and the chest bummed out on us with a scythe.
 
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