Improved Commoner model v2

Stoned

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Gurluas said:
Odd...Anyway they are double fixed then.


I found a use for the bearded face when i was prodding through the Extras.
102sg1y.jpg
ROFL AT THAT IMAGE!
 

Gurluas

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Anyway Thothie did you look at the model?
 

Thothie

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Yes! My eyes are still bleeding!

Thothie said:
If you could wrap that robe to the player model, axe the poly's where the sleaves close, and get someone else (who isn't color blind) to do the skin for you, you might be onto something useful though.

I *may* be able to handle skinning, if you can rig that to the player model skeleton. I R guessing this is Khaz Robe compatible.
 

Gurluas

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Thothie said:
Yes! My eyes are still bleeding!

Thothie said:
If you could wrap that robe to the player model, axe the poly's where the sleaves close, and get someone else (who isn't color blind) to do the skin for you, you might be onto something useful though.

I *may* be able to handle skinning, if you can rig that to the player model skeleton. I R guessing this is Khaz Robe compatible.

Its the Keledros robe, its not Khaz robe compatible
And whats wrong with the commoner model?, its the same as the current one just with a staff, a robe, more heads and new animations?

If you notice any mesh problems please point them out for me and I will fix them. My current priority is the commoner model as it is what I want included because I need the staff,robe and the alpha gman head for my next project which will be the ruins of Melanion. Plus I will try to revive the great sea maps so I also need the swimming/float animations
 

Thothie

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Little-G said:
Its the Keledros robe, its not Khaz robe compatible
I can work with that too... (and have)

Little-G said:
And whats wrong with the commoner model?, its the same as the current one just with a staff, a robe, more heads and new animations?
It fails the basic aesthetics test, which is pretty impressive, given how low the bar is in MSC. There's a few technical glitches, I see, but they are nothing compared to that, and I don't see it being recoverable without going into entirely new, less incongruent, heads (and maybe hands).

Little-G said:
current priority is the commoner model as it is what I want included because I need the staff,robe and the alpha gman head for my next project which will be the ruins of Melanion.
I think we made it pretty clear that these aren't finding their way in game. Your efforts might be better placed on the player model, where something may eventually come of them.

Besides, there's no commoners, nor G-man, in Melanion. ;)
 

Gurluas

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Thothie said:
Little-G said:
Its the Keledros robe, its not Khaz robe compatible
I can work with that too... (and have)

Little-G said:
And whats wrong with the commoner model?, its the same as the current one just with a staff, a robe, more heads and new animations?
It fails the basic aesthetics test, which is pretty impressive, given how low the bar is in MSC. There's a few technical glitches, I see, but they are nothing compared to that, and I don't see it being recoverable without going into entirely new, less incongruent, heads (and maybe hands).

Little-G said:
current priority is the commoner model as it is what I want included because I need the staff,robe and the alpha gman head for my next project which will be the ruins of Melanion.
I think we made it pretty clear that these aren't finding their way in game. Your efforts might be better placed on the player model, where something may eventually come of them.

Besides, there's no commoners, nor G-man, in Melanion. ;)

Those heads are on the same quality as the others if not better with the exception of ivan the spacebiker which is an easteregg so please do elaborate, I will try to change what needs to be changed.
And please explain why it was made clear they would not find their way ingame?
I feel that my work would be better placed on another mod entirely when I waste time on shit here which only gets criticized and refused without proper reasons nor discussions.
 

Thothie

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Thothie said:
It fails the basic aesthetics test, which is pretty impressive, given how low the bar is in MSC. There's a few technical glitches, I see, but they are nothing compared to that, and I don't see it being recoverable without going into entirely new, less incongruent, heads (and maybe hands).
Little-G said:
Those heads are on the same quality as the others if not better with the exception of ivan the spacebiker which is an easteregg so please do elaborate, I will try to change what needs to be changed.
Same head, different body. Please dictionary "incongruent". ;)

Little-G said:
And please explain why it was made clear they would not find their way ingame?
The Man In Black said:
Not happening.
^ That

Little-G said:
I feel that my work would be better placed on another mod entirely when I waste time on **** here which only gets criticized and refused without proper reasons nor discussions.
Wouldn't blame ya, but we do give you reasons, ya just don't like them (not to mention plenty of discsussion). I just thought I'd point you at something we could use, ie. a robe for the player, rather than something we can't, ie. commoners and g-man for Melanion.
 

Gurluas

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Thothie said:
Thothie said:
It fails the basic aesthetics test, which is pretty impressive, given how low the bar is in MSC. There's a few technical glitches, I see, but they are nothing compared to that, and I don't see it being recoverable without going into entirely new, less incongruent, heads (and maybe hands).
Little-G said:
Those heads are on the same quality as the others if not better with the exception of ivan the spacebiker which is an easteregg so please do elaborate, I will try to change what needs to be changed.
Same head, different body. Please dictionary "incongruent". ;)

Little-G said:
And please explain why it was made clear they would not find their way ingame?
The Man In Black said:
Not happening.
^ That

Little-G said:
I feel that my work would be better placed on another mod entirely when I waste time on **** here which only gets criticized and refused without proper reasons nor discussions.
Wouldn't blame ya, but we do give you reasons, ya just don't like them (not to mention plenty of discsussion). I just thought I'd point you at something we could use, ie. a robe for the player, rather than something we can't, ie. commoners and g-man for Melanion.

Commoners ARE needed...Or will be needed, an upgrade is always nice, I cant see why you would turn it down, especially the water animations..I mean i can understand the Ivan head, but the fixed Scientist heads, the Alpha gman head, the Rosenberg head, those look good... Not to mention the robe and the staff creating support for mages. also MIB was referring to the bearded head not the model as a whole. Did you even look at the model in modelviewer? Checked the different heads and bodies?
As for the gman i was planning to use him as a dark mage since the alpha gman looks like an asshole.
G-man_first_model.jpg
Actually I wish that you would send me your whole database of lore for planned future maps so I could actually know what you have planned with the unreleased maps. To avoid repetitions of the "Nashalrath" incident. Which would fit 100% with Lanethan's text but was completely unacceptable with your own closet lore hidden in the ftp.

I really do want to help but I need to know exactly what you have and what you do not have.
 

Thothie

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Contrary to your opinion, it didn't fit at all with the old lore either. :p [/notgoingthereagain]

No g-man in Melanion. No commoners Melanion. It's a set of extensive buried elven ruins that lies beneath the new elven capital and extends for miles around it. Best you might find is undead elven commoners. Maybe some Torkie elves in hiding. But it ain't a trade town - it's a set of underground ruins with all sorts of bitter angry nasties.
 

Gurluas

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Thothie said:
Contrary to your opinion, it didn't fit at all with the old lore either. :p [/notgoingthereagain]

No g-man in Melanion. No commoners Melanion. It's a set of extensive buried elven ruins that lies beneath the new elven capital and extends for miles around it. Best you might find is undead elven commoners. Maybe some Torkie elves in hiding. But it ain't a trade town - it's a set of underground ruins with all sorts of bitter angry nasties.

It did fit with the old lore, it took up the threat of the Lost loreldian who were always looming in the background and set the stage for a larger plot. That plot was supposed to be Master-Sword: Source's plot, with the Rhaa cultists trying to allow the lost to manifest in Leann and the Melanduadane cultists trying to allow Thoranduril to return so he could restore Leann to the pre-discovery of fate state, the four Loreldian appeared still to be absent, the leader of that faction of the lost would actually be the brother of Torkalath, and his mate Eryala would be the mouthpiece speaking through Iposatu. The players were caught in the middle, originally the Nashalrath/Netherworld series merely set the stage for the larger plot due to the rift opened in Nashalrath allowing the Lost to communicate directly with lesser creatures in Leann forming the cults. In the original lore the main bad guys were the lost loreldians. Ever since Pathos returned you always knew they would return one day, Malgoriand was merely a diversion, at least thats how I felt and why what I wrote reflected that. The current lore on the other hand, sees the lost as completely eradicated, Pathos's return is somehow magical and something the others cant do, Thoranduril is a mage and the Loreldians discovered fate all at once. So yeah the new one kinds screws up that original picture. I still wish that Thoranduril could keep his "discoverer of fate" status...I liked the Melanduadane cult idea, it was so morally ambiguous, It would kill all of Leann's current inhabitants except for those who devoted themselves to the cult but it would also restore life to thousands who died unfairly and restore a world destroyed by one mistake. Anyway back to the Melanion:

I know the thing is that I wanted to add a plot to the map involving a group of elves who wanted to reclaim part of the ruins under Kray Eldorad and resettle them, the ruins however are haunted by not only the dead but also followers of Malgoriand who are raising those undead.
Anyway even if I cant pursue that plot, mage robes for the commoners, new heads, new animations...Those can be useful.
I still want to make an underwater map, with a shipwreck and the swimming animation is good for that.
 

J-M v2.5.5

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Gurluas said:
To avoid repetitions of the "Nashalrath" incident. Which would fit 100% with Lanethan's text but was completely unacceptable with your own closet lore hidden in the ftp.
That's not how it went.

Noone gives a fuck, a shit, a b****, an ass, a dick, a lettuce, a rabbit, a bottle of shampoo or a piece of lint about Nashalrath. That's why it's not being implemented.
 

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J-M v2.5.5 said:
Gurluas said:
To avoid repetitions of the "Nashalrath" incident. Which would fit 100% with Lanethan's text but was completely unacceptable with your own closet lore hidden in the ftp.
That's not how it went.

Noone gives a **** a **** a b****, an ass, a dick, a lettuce, a rabbit, a bottle of shampoo or a piece of lint about Nashalrath. That's why it's not being implemented.

Its already ingame..
 

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J-M v2.5.5 said:
That's not how it went.

Noone gives a **** a **** a b****, an ass, a dick, a lettuce, a rabbit, a bottle of shampoo or a piece of lint about Nashalrath. That's why it's not being updated.
 

Gurluas

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FER said:
J-M v2.5.5 said:
That's not how it went.

Noone gives a **** a **** a b****, an ass, a dick, a lettuce, a rabbit, a bottle of shampoo or a piece of lint about Nashalrath. That's why it's not being updated.

Which means you prefer a buggy map with no purpose , no good loot, and no challenge. Pathetic.
I am considering the whole dragon plot though.
 

FER

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What? you were just going to replace the damn bludgeons with elves...
 

Gurluas

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Oh no, that was only one of the changes. The difficulty was getting adjusted, some mobs were getting moved, dialog was added etc. The elf thing was a minor change to make it fit that time's lore.

Anyway this topic is not about Nashalrath so lets get back to the commoner model kay?

EDIT:
Since most of you did not bother to download the commoner and browse it, here is a nice little zip with a picture of all faces and all bodies and all extras, even those currently available in the game.
Also sorry for the quality of the pictures, I had to cut them out hastily.
Body 8 was made to fit with extras 1.

As for the animations...You need to see those yourself.
 

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Keldorn

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The quality/proportions of the heads do not match the quality/proportion of the bodies.

It's especially noticeable on the robed body pics with head#11 because of his giant neck.
 

Gurluas

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The robed bodies are the only ones who are mine, the other bodies are already there.
As for the robed bodies, they are a bit hard to fix since I cannot model a collar.
Keledros had a hood, I was forced to cut his head open and then try and close the 3 gaps from his missing head and hood.
I did a pretty good job though, it could have been done better, perhaps if you point out on a picture exactly where it looks wrong?
 

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Gu, lemme tell you something noone else is saying. You're trying improve awful models, which means you're scraping shit off of shit. Try to spend some time actually making your own content (Time = longer than 8 hours. Preferably a day or two.) You can't go around tossing half-assed or stolen/borrowed/revived content and expect to always be loved. Also, put your own damn ego behind you. Your snarky little comments toward the community are one of the reasons we don't really respond nicely to you. Your lore was bad and you should feel bad, it's gone so forget about it. You mentioned this wasn't a thread about Nashalrath, but YOU brought that up. I don't want to waste my time bold tagging words relating to the community again, but you still haven't learned that when you're a developer, the community you develop for is more important than you when it comes to aesthetics and gameplay. Majority rules.

Also: I stopped reading the thread around where you stopped the Nashalrath discussion, because I don't want to rage anymore over your pompous attitude.
 

Gurluas

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Age said:
Gu, lemme tell you something noone else is saying. You're trying improve awful models, which means you're scraping **** off of **** Try to spend some time actually making your own content (Time = longer than 8 hours. Preferably a day or two.) You can't go around tossing half-assed or stolen/borrowed/revived content and expect to always be loved. Also, put your own damn ego behind you. Your snarky little comments toward the community are one of the reasons we don't really respond nicely to you. Your lore was bad and you should feel bad, it's gone so forget about it. You mentioned this wasn't a thread about Nashalrath, but YOU brought that up. I don't want to waste my time bold tagging words relating to the community again, but you still haven't learned that when you're a developer, the community you develop for is more important than you when it comes to aesthetics and gameplay. Majority rules.

Also: I stopped reading the thread around where you stopped the Nashalrath discussion, because I don't want to rage anymore over your pompous attitude.

I mentioned Nashalrath in a passing.
I know the models are awful but until we have something better we might aswell try to improve them.
I am NOT a modeller but at least I can try to contribute to the mod this way because this is how I contributed before.
Who do you think made the Marogar orcs?, Who do you think made the Royal Guard?, Or Iposatu?, not to mention that I found the 1.4 beta that gave Thothie alot of inspiration for new creatures aswell as giving us new faces for the commoners.

Also YOU believe its bad, just because you think its bad it does not mean its bad. Several people who actually read it liked it. Those people who went all "amagad Iposatu lost loreldian!!!, bad!!!" or "Bludgeons!...bad!...Elves...Bad!" not even realizing a crap about what the whole lore was about are the one who do not like it, and when I try to explain those small details they babble about all i get is "And now you try to talk yourself out of it by changing things" I changed nothing, you misinterpreted it, and actually I dont even know WHAT your misinterpreted as I never released my lore, the only person here who has even seen a draft of it was Thothie, and his major problem with it was not about the lore itself but how it did not fit with his secret closet lore, which again is NOT my fault, as all the lore I had available are the ones on Msremake.com. Anyway case WAS closed, so stop bringing this shit back up in a serious thread about a commitment I am making for this community. I had to dig deep to find those rare animations not to mention the time it took to rerig Keledros because he for some reason had one extra spine than normal scientists.

You may think this is easy but its not so either try to help me improve my model or come with constructive criticism or gtfo of my thread.
 

FER

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Who do you think made the Marogar orcs?

No idea who made them, you just changed the coloration.

You may think this is easy but its not so either try to help me improve my model or come with constructive criticism or gtfo of my thread.

Learn to model, that will help you improve it (that and better coloration on textures, seriously). I've been trying to understand in the past day/s how it took you 8 hours to make this? Only conclusion I came to was that you tried to make this model at the same time you were using MS3d for the first time in your life.
 
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