Someones Head.

ceriux

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This isnt really for ms:C if you couldnt tell by the poly count. but i was pretty proud of it. what you guys think?
rbaseh21.png
 

ceriux

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why do you think he looks like a penius? or are you meaning dick? if so, its just my face actually... minus the mouth. my lips are too large to look nice in a game.. i can be a dick... i really try to be nice though..

edit: sorry for the massive picture... didnt realize it was that large...

hfront.png
 

ceriux

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lol thanks, i made a low poly version out of it for a character im working on.

rbaseh22.png
 

Stoned

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Sorry to derail but

How make charectar mesh?
How is babby mesh formed?

Anyway, I have tried Googling on how to make character models but what I got was utter shit quite frankly.
 

ceriux

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first learn about mesh flow. then if your doing low poly, focus also on shape and silhouetting, silhouetting is very important in low poly just as much as mesh flow. mesh flow is important for animation, if you look at some of the animations in msc's models like the arms, the deform very badly sometimes, cause... bad mesh flow. silhouetting is important on low poly models because its the best way to show the best shape when you dont have the poly's to distribute to actually make that shape sometimes. it takes a bit of practice. iv always found it best to make your own way of actually making a model, what ever gives YOU the best end product. i use my own method mixed with a little i learned from this tutorial: http://www.bakaneko.com/howto/computer/ ... age01.html
 

ceriux

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lol on my character? i prolly will once i get to working on turning him into different models. i have to make a model out of him for each of my classes =)
 

HumanSteak

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In case you didn't see the other thread about it, it has about 1700 tris (or so Ceriux said) and is available for anyone who can animate and UV map it.
Personally I think it looks great and should be used.
viewtopic.php?f=15&t=8374
 

Srgnt Rehab

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Indeed. It looks great, if only I knew how to animate and what not...

Of course, textures play a great role in how they look, I might beable to work on a texture... probably not (I'm no professional)
 

ceriux

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i wont be able to continue any work on this. and yea the base mesh is like 1700 tri's dont believe me ? open it up in milkshape just import the .obj. anyways yea.... my PC died like a week ago... and none of the extra motherboards here support a sata drive... now all i have is a netbook. not sure if it will run max or not.. either way id have to wait till i got a hold of a usb mouse.
 
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