would enemies have variable damage (and crits)?
i'd be really shocked if this works well on weaker connections, ms:c was already incredibly janky at 200 ping. enemy animations tend to make it really hard to tell when a hit is happening at all... especially when things like frost hammers and...
i'm rather confused about this. from my own experience testing the alpha build relatively extensively, it *did* seem to be functioning fine for the most (if not all, it was hard to tell how much of it was due to the listen server), though admittedly it's been quite a long time since then. i just...
i reckon using calcifer's sudden prompt for a contest and then rapidly making it a real thing with little or no time for him to actually consider the implications for more than a few hours is quite likely to be manipulation.
sure, you didn't directly *do* anything, instead you very rapidly...
i figured i should chip in here. i hope i at least contributed a bit via the alpha testing, even if it never saw the light of day. it's sad to see the game go; it was a significant part of my childhood and i definitely enjoyed all the hours i spent both with the game and the community...
you need to "unequip" items if you want to sell them, so to sell the bow you'd have to put it on your hands and then sell it from there
fairly certain you should be able to store them in anything that's big enough, a Heavy Backpack should work fine for pretty much every starter item
Kanta is bribing me to say I support this, except I had to decimate him with straight facts by saying listresist and listpoints shows up in the commands list in edana. š
personally have a much stronger preference for the classic rpg style stuff. while i dont really mind diablo-style stuff i do find it kinda annoying to be hoping for good stat rolls on weapons (destiny 2 has an even worse case of this where all weapons feel kinda meaningless outside exotics, and...
seems like sylvaine lost a massive amount of progress from that, so perhaps it might be better to undo the rollback? i'm not certain how "corrupted" the character was, though. the gear vanished, but stats were still there
edit: for what it's worth, if it's too muc hassle we can just level back...
the relevant bit
more of a suggestion than a bug report, but yeah it'd be nice to see this change (i also spent ungodly amounts of time just running in circles in the boss room waiting, on a separate instance)
^ for her i reckon that it might be more worthwhile to get her new gear instead of rollbacking, as it would be a significant step back progress-wise. depends on when the backup happened
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