i imagine it's intended to function similarly to the acid lance's DOT effect (where it makes the enemy more vulnerable), except more oriented towards an effect similar to blaze (alpha leaks whoops)
fwiw, i very much like the idea of having more items functionally similar to the phlames staff's...
is there any way one can help with what's left, or is this purely something you have to sort through yourself?
really wish i could help, though to be entirely honest i don't really have much in my belt aside basic coding experience, so most i can offer are a couple brain-cell-healing circles
both times i've ran ms_snow, it crashed at the ice skeletons in the caves
kinda unfortunate because it's quite difficult to get a GIB otherwise (for a lower-range hp character anyway)
tundra's library room thingy spawned a bunch of normal-looking skeletons that don't move or do anything, and...
to be fair, we actually did manage to knock down the first set of mummies more or less on our own, but yeah it would've been extremely time consuming to clear out the rest so don't feel too bad cus u didnt really ruin it
sooo for some reason my galat chest says it's full
which is weird since i haven't put or taken anything out in ages so why would it spontaneously be full?
so i took a couple potions out and hey look
it still says it's full!
what the heck?
Re: Bug Reports FEB2015a
spawns seem to be rather messed up
earlier i joined calcifer on sfor and he spawned on the normal sfor spawn (the one that connects to thornlands i think?) while i spawned at the b_castle one
later on we all spawned at some elevator in rmines while regorty spawned at...