You REALLY thought i meant size as in the dimensions of the map!?
*facepalm*
I'm starting to get damned sick of your attitude to me MiB, I'm only trying to help out.
I imagine no-one did anything.
The whole reason char_recover works is because you can sometimes avoid the overflow on a "smaller" map. e.g. the last time I came close to overflowing, I got "reliable channel overflow" on loda 4, but could go on any other map without any issues.
Sometimes, you...
That was my point - every time the code loop for getting all players' damage points was looped, the results should be the same, so it should only be run on each player the once - in this case, they might not be, but it makes more sense if the chest offers in order of the points list when it...
It's a good point though. I didn't discover gertenheld_cape till my character was somewhere between levels 18-25 or something - by way of seeing the transition there from deralia. I didn't actually visit the map till my charater level was in the high 20's - long after I was supposed to go...
I attempted to come up with a joke comparing mapping without using grid snap to Amish home plumbing, but it's too late to think straight :)
Rec, you should have mentioned that you only did incredibly rough brushwork for the concept picture's benefit. You've had us all critisizing your work...
Well in my experiences i've learned to only call on functions once, putting the data into a variable, then work with those variables as it's easier on CPU cycles. However, i've no experience in OOP.
At least my simpleton, incorrect view on the code actually helped thothie possibly find the...
I demand an explanation! :P
Seroiusly, in every tutorial, guide, and tip from mappers I've ever seen, "use grid snap" has been a golden rule - even on developer.valvesoftware.com:
Aha!
getplayersnb = "get players not bots"!
Your naming conventions are nice and easy to follow :)
Ok, as code seems fine, let's move on to theory. You're Iterating the "find_strongest_player" over and over again, every time someone has finished with the arti chest. I dunno if this scripting...
I'm not even a mapper and I see what evilsquirrel is getting at - you have overlapping brushes.
Just look at the outside walls - you should resize and vertex manipulate those walls together. Remember to use the grid snap to avoid leaks.
Oh also, your skybox shouldn't be an actual box that...
Here's a hint:
My character has a 5 Character name, "Benji". I only have 4 "bags" - a Spellbook, a Weapon Strap, a Quiver of Archer, and a Backpack. I do not ever store any bag in a bag. I've only ever had to roll back once, when I had a "Depleted Urdual Title Ring" in my possession. I've...
OMG I IS AWSUM WIV MAH DX10 PREETY WATR UND SH4DW AFFECTZ!!!111!!!!ONE!
I rofl'd :P
An actual bug though - when I was creating a 2nd chracter earlier, MS:C would crash if I mouseover'd the "Accept" button on typing a name. This happened on both PC's I have here. Pressing Enter worked fine...
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