Recent content by SpiritVII

  1. SpiritVII

    Game Name

    Just so you know, many developers don't choose a name for their title until the very last phases of development, just some encouragement not to get hung up on something that is very common
  2. SpiritVII

    The Q and A Thread

    yes that helps, thanks
  3. SpiritVII

    The Q and A Thread

    Can I enter my orc model? Or does it have to be a fresh entry?
  4. SpiritVII

    [WIP] Orc Male

    I'm still around, just had an external hard drive failure through the holidays and lost a lot of momentum. I see there's a contest underway..
  5. SpiritVII

    [WIP] Orc Male

    Curious about the default controllers setup for half-life, I opened up both the HL Barney AI model and the HLDM player model. It looks like the default controllers are set up as follows: Controller Setup - AI Model (barney.mdl) $controller 0 "Bip01 Head" XR -60.000000 60.000000 (Look)...
  6. SpiritVII

    [WIP] Orc Male

    I wonder if it would be possible to eventually whip up emotions for player models as well. If the engine supports up to 4 controllers, then it seems fit to set them up in this manner: [index] - [axis/move] - [bone(action)] 0 - - - - - ZR - - - - - - - -Waist (Look left/right) 1 - - - - - XR - -...
  7. SpiritVII

    [WIP] Orc Male

    Any idea how to set the controllers up in Blender?
  8. SpiritVII

    [WIP] Orc Male

    Ok try it now, I forgot the short link stuff (youtu.be)
  9. SpiritVII

    [WIP] Orc Male

    Run -> Walk -> Idle -> IdleSentry -> IdleBored Orc Animations Demo 1 (right-click -> Open in New Tab) *LINK FIXED*
  10. SpiritVII

    [WIP] Orc Male

    That's just the video editor I was using for the first one
  11. SpiritVII

    [WIP] Orc Male

    Yeah I think the belly adds a bit of humor, I added a couple bones so I could add jiggly parts to the animations. There's also an extra bone for the eyebrows so he can get mad during certain sequences and show a little emotion
  12. SpiritVII

    [WIP] Orc Male

    Thank you, here's one more.. Orc Run Animation (right-click -> Open in New Tab)
  13. SpiritVII

    [WIP] Orc Male

    Orc Walk Animation (right-click -> Open in New Tab) Yeah, it's a little slow but it's because of the video editor I used
  14. SpiritVII

    [WIP] Orc Male

    Quick update: not abandoned, just taking a break.
  15. SpiritVII

    [WIP] Orc Male

    Yes, I have something in mind for this. Just sit tight ;)
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