Just so you know, many developers don't choose a name for their title until the very last phases of development, just some encouragement not to get hung up on something that is very common
Curious about the default controllers setup for half-life, I opened up both the HL Barney AI model and the HLDM player model. It looks like the default controllers are set up as follows:
Controller Setup - AI Model (barney.mdl)
$controller 0 "Bip01 Head" XR -60.000000 60.000000 (Look)...
I wonder if it would be possible to eventually whip up emotions for player models as well. If the engine supports up to 4 controllers, then it seems fit to set them up in this manner:
[index] - [axis/move] - [bone(action)]
0 - - - - - ZR - - - - - - - -Waist (Look left/right)
1 - - - - - XR - -...
Yeah I think the belly adds a bit of humor, I added a couple bones so I could add jiggly parts to the animations. There's also an extra bone for the eyebrows so he can get mad during certain sequences and show a little emotion
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